Showing Posts For Illveran.3514:
“Show All Friends Names” and “Show All Guild Names” checkbox in options pretty please, so i can disable show all and enable show friends in wvw and pve and at last see them in blobs ;D
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Ive recently invited bunch of new players into the game and it was some kind of embarassing to show them how 90% of the playerbase are doing dungeons, and how they should behave when grouping with pugs. While we play together we are able to do every fight the normal way but when we invite even one player from the lfg tool hes just confused wtf are we doing and i must tell that majority of them do not know how to play the right way.
Stacking is pathetic and anet should adress this exploit way back when it started becoming the pve mindset.
Its just a slapped text-like alpha on a texture in a bit random form so it wont look the same on both sides. Its a common for a texture designer to save time in his workflow. I doubt theres more to see in this ;]
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Im playing a warrior since beta, and really after a long time he just became boring, I tried few other classes, had fun with them, but im a person which really likes to smash things with a warrior =]
Its hard to say because the game is great but im praying for a huge rework/update for every class to make not only warriors even more fun and diverse to play.
Stances which you described seem interesting making more place for more useful utility skills and possibly new weapon skills for each stance – that would be awesome and really have some impact on gameplay diversity.
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At first when i saw dynamic events in gw2’s commercials just before betas i was sure i will be soon playing at last a great open world sandbox game. I was so wrong. Im not saying that the game is bad the way it is now but i had some imaginations what the game could have been.
Imagine all those cities in open world areas that could be taken by some guilds. Those places could have some unique crafting materials that could be gathered only there. Holding such places should be interesting also: other guilds could have the possibility to buy or assault such place not mentioning events that appear around that city.
There should be more events that u need to click to start that are more that just 1 event but few ones that actually tells some story. Wouldnt be bad idea that some of them would be instanced disallowing to zerg them. Or I would also like to be able to join an instance of a map not filled with zergs of people just to do some quests from start to end with friends not being frustrated by people just porting from waypoint to waypoint for events..
Concerning waypoints. Most of them should dissapear.. only 1 – 3 per map or maybe some other ways of transport: disable passive 25% move speed on characters, add mounts so people could actually see some places.
Just some thoughts, cheers.
(edited by Illveran.3514)
Q1: How about promoting open world group play to make the game more social? I mean increasing even more events dificulty, when entering with a formed party, shared loot, some kind of 5% more xp and karma etc.
Q2: I also see a problem with loot system that forces players to tag as many monsters as possible to get the most loot. This needs a little rework to let people play as they want and not play as they need to maximize income. This could also be done in like shared party loot system, not tag loot style =]
(edited by Illveran.3514)