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Aetherblade Sky lasers

in Battle for Lion’s Arch - Aftermath

Posted by: Ilsen.2913

Ilsen.2913

While they can be very annoying when there are two, they really do add to the realism of a ‘siege’. There should be many things trying to kill you in a siege, and it should really make your character start dancing a little more often.

This!

I felt like one of those action movie protagonists getting chased by lasers.

With the irony being that they didn’t do camera control lock because it would make the game too action-y…

They really need to make up their mind about how action-focused they want the game to be.

What do you mean with camera control lock?

Being able to control the camera without the need to hold a mouse button down constantly.

Someone on Reddit found a setting for it in the EOTM test client. and Peters entered the discussion to state that they considered the option during development, but found that it made the game too action-y for their tastes.

Makes me wonder if the targeting issues some have are a result of that code not being properly disabled in the release client.

Heh. The lack of that feature is so much of a sore spot that I actually programmed one of my extra mouse button to perform ‘right button down’ to enter panning mode without having to hold right-mouse down.
Dodging and moving around is so much better, that way – and I doubt that keeping a button pressed on your mouse for long is that good for your arm health, either.