Botter reporting - any way to find out the result?
in Account & Technical Support
Posted by: Imdak.7695
in Account & Technical Support
Posted by: Imdak.7695
they should start spawning random monsters with special abilities if you kill in the same area too long, players should be able to dodge, and figure out how to kill it, meanwhile bots will continue doing the same thing. Things i can think of, monsters with reflection, retaliation, etc etc, and you can easy get around it, maybe spawn a environment weapon requiring ground target to get the buff away etc
Time to roll warrior, the lead designer clearly plays one(guess gw2 took the wow way with a kalgan wannabe)
I am more bothered with the people that were able to get into the alpha and got knowledge of stuff no one else had any chance to know, and then (ab)using that info to get more money then everyone else, making the whole ‘legendary weapon’ thing a cakewalk.
I got the trait that converts conditions into boons, and it is not working anymore. When I do a shout I still got the condition on me(dont know about the people around me). So making a grandmaster trait worthless…
Please use the steady weapons instead of something with rng. I would but all my char slots are filled up =/
I use ‘Warband Support’(charr) and think its better then anything guardian profession can give. They have knockbacks and usually up in the face of my target really annoying them. Also giving hard hitting mobs something else to focus on then me, giving me some breathing space.
I hate the tomes because i want to use my weapons, if I use a tome I lose all my weapon skills, my heal AND my utility skills, making most of my traits useless. I rather would have another utility slot there, because another shout or consecration would be really good to have sometimes(and you can trait for those at least)
If the Anet guys wants some inspiration, what about this.
‘The spirit Weapon’
You imbue your weapon with the power of spirits. Making the next 1 attacks hit with the power of the spirits. Cooldown 60sec.
GS: 100%crit chance and 100% additional critdamage.
Hammer: 3 sec Knockdown.
Mace: a Heal that scales with like 0.2-0.5(?)xhealing power
Scepter: Instant hit with 200% damage.(dunno about this one)
Staff: Puts all enemies on fire and cleanses 2 condition on allies.(which it hits)
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