Showing Posts For ImpossibleTim.5178:
Since about an hour my launcher keeps crashing when opened. I’ve had some crashes in the past, while playing the game but never before I haven’t even been able to get in-game. I don’t use any third-party software for GuildWars2.
Here’s the error message I receive.
—> Crash <—
Assertion: Failed to load file.
File: ..\..\..\Services\LoadHandle\LoadHandle.cpp(144)
App: Gw2.exe
Pid: 8112
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 32998
When: 2014-05-20T14:47:27Z 2014-05-20T16:47:27+02:00
Uptime: 0 days 0:00:03
Flags: 0
Me and I suppose a lot of other players still have tons of these sitting around. You’d said we would get a merchant ‘soon’. I’ve been waiting for a while and it’s filling up inventory space. Any news of this elusive merchant?
I just hit 80 when leveling in Lions Arch, when I hit it I’ve got a mail from the consortium PR team which happily states there’s a new attraction in Lion’s Arch near Fort Marriner.
This is kinda sloppy in my opinion.
I’ve just learned that this exists. I want to share it with anyone who may not have seen it yet.
Can someone from deso post the strategy you used? a vague outline is fine. My server still splits into 3 groups and tries to take down each wurm… which I’m assuming is not how you did it.
That is what we did. Zerging should work as well.
I was part of Cobalt keg runner team. It was constant fight with our capabilities. Strategy is one thing, but the most important thing was our experience. We was doing this for about 3 days in a same 150 – people group, together on teamspeak, few times being really far from winning and getting really upset.
Our dedication is the real thing here!
Our dedication is the real deal! Amber thief here, yes. This was an amazing experience, same people each and every day. We finally got it!
Good lord if I had been there I would have been so disappointed, but it looks like Deso really has a good strat going.
Do the people of that server care to comment on the rumor that you do significantly more damage hitting the wurm from the front as opposed to the sides and back?
There’s a double damage spot.
Desolation 22:00 http://i.imgur.com/wzYf2LJ.jpg
We’re getting it next time, we must! That was insanely intense.
Here’s my human thief! “Stealy Mcpants” This armor took me quite long to put together, and I’m finally happy with all the colors and pieces. He’s notorious for stealing pants by the way, just make sure you’ve got a belt or something.
(edited by ImpossibleTim.5178)
Kind of sad that the only way to beat this encounter is to shuttle into overflows.
What happened to server pride, ANet? Outside of TTS this event will, just like Tequatl, be completely abandoned in a few weeks. I can’t dig that.
Deso was pretty close, as a server. Not in an overflow.
Desolation’s attempt. Possibly the furthest anyone has got with this encounter?
We were so close :’(
You must’ve been in a fight with the marionette before it spawns.
It may be harsh, but I think it’s fair because some people can’t play on their own server because there’s someone from another server guesting on theirs. Another option may be to have someone from the home server move in front of guesters if queing for a spot on the main server.
Why?
If you didn’t wait until the last minute you most likely would be able to join in on your server. If not, use the system I mentioned earlier (joining a party on the home-server and then “Join in #map#”).Guests are most likely seen as identical entities as natives in the queue system, so basing queue on nativity is most likely not possible.
The system you mentioned, joining a party to taxi in your home servers, doesn’t work if the map’s limit is reached. I think it would be possible to change the queue system, but I’m not a dev so I wouldn’t know.
I wouldn’t say that is fair at all.
Why should someone suddenly be kicked out of a map just because someone else turned up?If you are doing organized attempts you should be at the map quite some time before the event starts anyway, and if not you can always use the "Join in " command with a party.
It may be harsh, but I think it’s fair because some people can’t play on their own server because there’s someone from another server guesting on theirs. Another option may be to have someone from the home server move in front of guesters if queing for a spot on the main server.
A lot of people are complaining about guesting currently. And, to be honest; I understand why. With the new tequatl updates, it’s really hard to get in your own main server when you’re with an organized group. A solution to thism problem would be a priority system. It will work as such:
When a home server area is full, and overflows are created. People who are from said home server should have priority over guesters. So a homeserver person should always be able to get in an area if there are guesters in the main, said guesters would be knocked back to an overflow.
Personally, I think this would be fair enough. Anyone has something to add, or discuss. Please let me know!
A lot of people are complaining about guesting currently. And, to be honest; I understand why. With the new tequatl updates, it’s really hard to get in your own main server when you’re with an organized group. A solution to thism problem would be a priority system. It will work as such:
When a home server area is full, and overflows are created. People who are from said home server should have priority over guesters. So a homeserver person should always be able to get in an area if there are guesters in the main, said guesters would be knocked back to an overflow.
Personally, I think this would be fair enough. Anyone has something to add, or discuss. Please let me know!