Showing Posts For Impreza.5486:

helmsman in airship gendarran fields bugged

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Posted by: Impreza.5486

Impreza.5486

I think it’s not difficult to fix it but yeah 3 weeks ago.

helmsman in airship gendarran fields bugged

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Posted by: Impreza.5486

Impreza.5486

2 weeks ago. Maybe Anet need us to buy their Home Portal Stone instead.

I can't log in on my Necro

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Posted by: Impreza.5486

Impreza.5486

Same here
for me it’s Rata sum.

stuck in loading in screen on my guardian

in Account & Technical Support

Posted by: Impreza.5486

Impreza.5486

For me it’s Rata sum

Mesmer Phantasm delay is not really fair!

in Mesmer

Posted by: Impreza.5486

Impreza.5486

Almost everybody was affected by the bug because most people use that trait. He never said no delay at all was fine.

Yeah, He never said no delay at all was fine.

Ok so its sounds like you could counter the summon delay by having a subset of traits. So we fixed a bug that lets all those triats work together but that also makes them not able to exploit the delay anymore. Since it seems like they were working and mostly balanced without the delay I am going to go ahead and reduce the delay on this stuff to .25 seconds. I just tested it at 0 seconds and that breaks some other things so I think .25 is the best compromise.

Phantasms retested after 12/3

in Mesmer

Posted by: Impreza.5486

Impreza.5486

I think we can stop with the “do you even play a mesmer?” BS. Do you honestly think a developer could do anything without actually being able to play the class? And probably better than you can because he freakin’ wrote it.

So, please, just stop. It’s insulting and patronizing and it only makes you look dumb when you do it.

lol nice sarcasm.

All phantasms now utterly broken.

in Mesmer

Posted by: Impreza.5486

Impreza.5486

Here is a quick example of the delay making the iBerserker quite useless. One method of pulling I use is to summon iBerserker on the target(s) and shatter after the initial attack. The mobs kill the phantasm before it can even attack. Now imagine in PvP and WvW what AOEs from players would do. The phantasms never have a chance with a delay.

Really terrible. Feel like watching a bad joke comedy drama.

It’s a right time to rethink about .25s delay.

Phantasms retested after 12/3

in Mesmer

Posted by: Impreza.5486

Impreza.5486

dev’s reply in another thread.

Ok so its sounds like you could counter the summon delay by having a subset of traits. So we fixed a bug that lets all those triats work together but that also makes them not able to exploit the delay anymore. Since it seems like they were working and mostly balanced without the delay I am going to go ahead and reduce the delay on this stuff to .25 seconds. I just tested it at 0 seconds and that breaks some other things so I think .25 is the best compromise.

Phantasms retested after 12/3

in Mesmer

Posted by: Impreza.5486

Impreza.5486

Fyi, the delay on first attack has been present since BWE2. It is there for balance reasons to give enemies a moment to react to the powerful summon.

You SHOULD TRY TO PLAY mesmer in WvWvW standing on the edge of wall summon your “powerful summon” and see how it goes. I hope you will see them killed before attacking.

Sorry for my bad English.

Missing/Broken Skill Point NPCs [Merged]

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Posted by: Impreza.5486

Impreza.5486

Server: Northern Shiverpeaks
Map: Mount Maelstrom, Tzanopl Grounds PoI
NPC: Petil
Missing NPC, can see his dialogue but can’t see him.

Bloodtide Coast Skill Challenge bug

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Posted by: Impreza.5486

Impreza.5486

Still missing in Northern Shiverpeaks.

Missing/Broken Skill Point NPCs [Merged]

in Bugs: Game, Forum, Website

Posted by: Impreza.5486

Impreza.5486

Server: Northern Shiverpeaks
Map: Bloodtide Coast
Problem: Skillpoint npc, Two-Eye Ignatl the Pirate still missing.

Skill Challenge: Defeat Two-Eye Ignatl The Pirate is completely bugged!!

in Bugs: Game, Forum, Website

Posted by: Impreza.5486

Impreza.5486

Still missing on Northern Shiverpeaks.