Showing Highly Rated Posts By Imryn.2879:

Well, I'm Out

in Crafting

Posted by: Imryn.2879

Imryn.2879

Eh, I’m with Vol. Not everybody is meant to have a legendary. You don’t need one, it’s nice to have.

I am sick and tired of people saying this. Everybody who wants a legendary can have one. There is no skill requirement involved, just money.

In fact the most efficient way to get a legendary is to never leave Lions Arch, to play the TP and to buy all of the components.

The devs who designed the “Legendary” aquisition process should be hanging their heads in shame because there is nothing legendary about it.

“I swung a sword. I swung a sword again. Hey, I swung it again. That’s great.”
- Colin Johanson on ArenaNets design philosophy for GW2

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Imryn.2879

Imryn.2879

You say you want to eliminate grind?

Lets have a look at a few things you’ve done since launch:

1. reduced the drop rates for L80 mobs killed “out of event” to almost nothing.
2. increased the (Karma) cost of vendor bought weapons and armour by a huge factor
3. massively increased the number of dungeon tokens required to buy gear
4. and now reduced rewards for trying to efficiently farm said tokens

Do you guys even know what the word “eliminate” means because I don’t think it means what you think it means.

“I swung a sword. I swung a sword again. Hey, I swung it again. That’s great.”
- Colin Johanson on ArenaNets design philosophy for GW2

Ok big boys, let's brainstorm

in Crafting

Posted by: Imryn.2879

Imryn.2879

Eliminate precursors from the recipe. Replace them with an exotic weapon of the right type (sword, greatsword etc) with the stats you want on your legendary and leave all other elements of the recipe as they are.

At the moment the only “skill” needed to acquire a legendary is wealth, and my proposal won’t change that but it will bring the amount of wealth needed down to a more reasonable level.

“I swung a sword. I swung a sword again. Hey, I swung it again. That’s great.”
- Colin Johanson on ArenaNets design philosophy for GW2