- Colin Johanson on ArenaNets design philosophy for GW2
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- Colin Johanson on ArenaNets design philosophy for GW2
You say you want to eliminate grind?
Lets have a look at a few things you’ve done since launch:
1. reduced the drop rates for L80 mobs killed “out of event” to almost nothing.
2. increased the (Karma) cost of vendor bought weapons and armour by a huge factor
3. massively increased the number of dungeon tokens required to buy gear
4. and now reduced rewards for trying to efficiently farm said tokens
Do you guys even know what the word “eliminate” means because I don’t think it means what you think it means.
- Colin Johanson on ArenaNets design philosophy for GW2
Eliminate precursors from the recipe. Replace them with an exotic weapon of the right type (sword, greatsword etc) with the stats you want on your legendary and leave all other elements of the recipe as they are.
At the moment the only “skill” needed to acquire a legendary is wealth, and my proposal won’t change that but it will bring the amount of wealth needed down to a more reasonable level.
- Colin Johanson on ArenaNets design philosophy for GW2