First of all, I’m getting really fed up with the targetting sytem in this game. I constantly find my targets being switched on me. Sometimes it switches over to another player and I haven’t seen an option to lock on to a target. Also, while I was downed today, I targetted the enemy with the lowest health and yet ended up attacking the one with the higher health. Basically, I feel the targetting system needs some serious work. Right now, it seems to be a source of greif.
Another issue I’ve been having is with the aggro. If someone runs far enough away from an enemy that enemy shouldn’t be turning around and hitting the next nearest player but rather going back to their spawn location. The other issue is it feels like enemies see and start attacking from a rather long way off. I find myself constantly getting into situations where I’m fighting one enemy, then three, barely manage to kill them, and then have another three on me then dead. For a game that encourages dodging and moving to stay alive, this just doesn’t make sense to me. I mean dodging just to aggro another enemy and finding oneself overwhelmed is nonsense especially since one can’t count on another player being nearby to assist. So, it’d be nice to see some adjustments made to aggro in this game and to give some classes the ability to taunt enemies into attack them.
It would also be nice if enemies couldn’t attack players while they are in the waypoint circle and vice versa. I personally think it’s just nice to have a garaunteed safe spot to have my character whilst I go AFK or reduce the window too look up something on the internet.
Wouldn’t mind if excess skill points could be used to display nodes, trees, and harvestable plant locations on the world map though without displaying what type. Or at least, as we find nodes and what not they remain on the world map until the locations are reset.
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