(edited by InfiniumXeroTM.6023)
Showing Posts For InfiniumXeroTM.6023:
So just for clarity, what is the best setup for Mesmer right now?
I’m a little confused. I thought trinkets are amulet, rings, & accessories. But I keep seeing “Zerk trinkets & ascended accessories”
Is that Zerk amulet and rings? (Ascended)
And assassin accessories? (Exotic)
So would the full build be the above plus full ascended assassin’s armor + scholar runes and assassin’s weapons with force + accuracy?
Does that mean force + 20% sigil is not optimal?
My original reason for tying them to traits was so it could increase the viabilty of more builds. If Anet just gives more weapon skills to professions I fear that one set of skills will become more desirable and people will still feel constricted because the meta will dictate instead of the player being viable with both.
I wouldent say you should be able to swap out some of those skills, rather have a diffrent set of 5 you can chose bettwen have the ranged gs or the melee one for example not mix and match what ever you want.
That way the balance would still be there and all that anet would have to do was add 5/3 or less new skills to said weapon (depending on 1her or 2her or thief class for example)…. I for one would love the same thing on ranger sword to get rid of the nasty stick to enemy attack
That’s a reasonable compromise. While I would like to mix and match, having one or the other wouldn’t be unacceptable, as long as the new set was well done.
I like that idea as well. The main thing I’d like to see changed is situations like the Guardian’s sword. The auto-attack is the best dps and 2/3 are situational. Giving the option of a different playstyle with the weapon would be wonderful.
Well in that scenario it’d be a specific trait that changed the skill(s). So you’d skip that trait if you wanted to keep the same skills.
TLDR: How would you feel if traits also affected the way weapons functioned? If traits changed some or all weapon skills all together? If traits repurposed a weapon for a different role?
Traits provide the unique opportunity for our characters to specialize and define their focus. Wouldn’t it be more rewarding if they evolved one more step and changed weapon skills too?
I mostly main a Mesmer and currently I am using the same weapon skills I’ve used since I unlocked them at ~ level 5 (Pre NPE). It would be awesome if my trait choices affected more than the cooldown or effectiveness of these skills and actually change the skills entirely!
By that, I mean a Mesmer traited in Dueling (depending on the trait) could have (a few or all) of their sword skills changed because of that specialization. What would be even more interesting is a Dueling traited Mesmer can now use their greatsword in a more ‘in your face’ way! Imagine if you could trait to use your greatsword in melee (to keep with the dueling theme) and a few of the other skills changed as well! It would give characters a way to feel the effects of their traits on their playstyle even more.
I made this post because I feel a bit constricted after playing with the same weapon skills since launch. While I’m not saying this is a bad thing, I’m thinking there are small tweaks that can be made to reduce the staleness. Also, since traits have a huge effect on builds why not have that effect show physically in different skills?
Which leads to another point. I want the ability to choose my playstyle. If I love to use staves right now they only have a proper place in certain encounters/content. But if I could trait into making them effective in different scenarios I think that subtle variety would give the freedom that a lot of players desire.
I also understand things are easier said than done, especially when you talk about balancing. So don’t think I take this aspect for granted. Obviously I love this game, and I don’t think the number of skills is directly related to the constricting feeling (I felt constricted in GW1 at times). I think the feeling is more tied to the lack of variety (weapon choice and utilities in some cases) within roles.
(edited by InfiniumXeroTM.6023)
Chris Whiteside.6102:Savoy.6824:In addition to including the orders we joined in the regular game, I would like to see the choices we make represented in game through titles and npc interactions. About 30% of the time weve been given choices in how to proceed with a task and no where have I witnessed an outcome of my choice other than in the immediate path that follows the choice. I think the choices are fist, crown and heart. I dont think we need a system as involved as mass effect or skyrim (though that would be cool) but it would be nice to see your character progress slowly towards the dark side if you will. Please can someone tell me if Im missing something. Do your choices ever show up in the game anywhere?
I think it would be a nice form of horizontal progression.
How would you like to see this system extended Savoy?
What would the activities be and what would the rewards look like? I assume you are thinking it would work with the Karma system?
Chris
I think this is a great starting point for something very powerful. Karma could be expanded to have 2-3 different types that align with your character’s personality.
Personality types can be found at http://wiki.guildwars2.com/wiki/Personality
For example: A militant character can gain 3 different kinds of this new special karma. One kind for good, another for evil, and another for neutral.
The effect of this could be, just as one example, when that character crafts his legendary armor. He has to use a certain amount of that new karma. This would provide a special aura that only good militant characters have access to. It would essentially create 30 separate additional effects for the armor that are purely based on the character that is wearing it. If a player wishes to have the armor without the aura they would use the neutral karma.
The players that use the neutral would gain a different effect that would be equally desirable but not quite as flashy as the two auras would be. Something that is as significant and visually sets them apart as the auras would, but something that caters to the minimalists of the community as well.
The new karma could provide access to certain skins. Crafters can get recipes that create skins only, but that skin changes depending on the character’s personality. So a character can craft this skin using some of that new karma and get a different outcome depending on what kind they used.
I think this feature would be even more powerful on weapons. Imagine a barbaric warrior, diplomatic guardian and charming mesmer all with the same greatsword. That greatsword could be in three different “evolved” states based on their personalities. One additional step to this would be three honorable rangers. Each with the same longbow but that long bow in three “evolved” states. One for good, evil, and neutral. It would add some great customization while adding some fun twists to existing skins.
I think a lot of players would like a way to take their t3 cultural armor one step beyond where it is now. This new karma could provide an avenue for that. An unpredictable evil character could combine the karma with other materials to enhance the armor. What I’m thinking is something along the lines of human t3 light → flamekissed. That’s the type of jump each t3 skin would receive.
One last point is that the new karma could have special ways to gain it. Not only would players get it from just playing the game normally. I.e. events, personal story quests, living world, etc. But also new guild missions specifically for personality advancement and attaining larger quantities of the new personality karma.
The ways to obtain it could be expanded but I think it would provide a powerful way for players to have more ownership over how their character looks. As well as giving the personalities more significance.
In addition to including the orders we joined in the regular game, I would like to see the choices we make represented in game through titles and npc interactions. About 30% of the time weve been given choices in how to proceed with a task and no where have I witnessed an outcome of my choice other than in the immediate path that follows the choice. I think the choices are fist, crown and heart. I dont think we need a system as involved as mass effect or skyrim (though that would be cool) but it would be nice to see your character progress slowly towards the dark side if you will. Please can someone tell me if Im missing something. Do your choices ever show up in the game anywhere?
I think it would be a nice form of horizontal progression.
How would you like to see this system extended Savoy?
What would the activities be and what would the rewards look like? I assume you are thinking it would work with the Karma system?
Chris
I think this is a great starting point for something very powerful. Karma could be expanded to have 2-3 different types that align with your character’s personality.
Personality types can be found at http://wiki.guildwars2.com/wiki/Personality
For example: A militant character can gain 3 different kinds of this new special karma. One kind for good, another for evil, and another for neutral.
The effect of this could be, just as one example, when that character crafts his legendary armor. He has to use a certain amount of that new karma. This would provide a special aura that only good militant characters have access to. It would essentially create 30 separate additional effects for the armor that are purely based on the character that is wearing it. If a player wishes to have the armor without the aura they would use the neutral karma.
The players that use the neutral would gain a different effect that would be equally desirable but not quite as flashy as the two auras would be. Something that is as significant and visually sets them apart as the auras would, but something that caters to the minimalists of the community as well.
The new karma could provide access to certain skins. Crafters can get recipes that create skins only, but that skin changes depending on the character’s personality. So a character can craft this skin using some of that new karma and get a different outcome depending on what kind they used.
I think this feature would be even more powerful on weapons. Imagine a barbaric warrior, diplomatic guardian and charming mesmer all with the same greatsword. That greatsword could be in three different “evolved” states based on their personalities. One additional step to this would be three honorable rangers. Each with the same longbow but that long bow in three “evolved” states. One for good, evil, and neutral. It would add some great customization while adding some fun twists to existing skins.
I think a lot of players would like a way to take their t3 cultural armor one step beyond where it is now. This new karma could provide an avenue for that. An unpredictable evil character could combine the karma with other materials to enhance the armor. What I’m thinking is something along the lines of human t3 light -> flamekissed. That’s the type of jump each t3 skin would receive.
One last point is that the new karma could have special ways to gain it. Not only would players get it from just playing the game normally. I.e. events, personal story quests, living world, etc. But also new guild missions specifically for personality advancement and attaining larger quantities of the new personality karma.
The ways to obtain it could be expanded but I think it would provide a powerful way for players to have more ownership over how their character looks. As well as giving the personalities more significance.
I know PvE and WvW are different, but I’d like to know for each
Most of those Guards were damage though, they had 50% crit and 3k attack
I see that most people are building:
~20k health
3k+ attack
~2.5k Armor
~50% crit
~30%-80% crit damage
The builds vary a lot. What are the minimum necessary stats? I noticed that most guards all build over 3k armor. Why do warriors only need 2k-2.5k? Also, why don’t people build over 20k-22k health?