Showing Posts For InkTide.1908:
Nope, that was just a flimsy excuse for why Necro never seems to get (or at least get to keep) anything remotely powerful. It’s pretty clear no one at ANet mains Necro – Ele is their obvious favorite in the light armored classes, after all.
They seem to fundamentally have no idea what would make the class work, and the utter disappointment that is Scourge barrier is more evidence that they simply do not understand the class. Barrier is barely noticeable as a group support because it boosts survivability so minorly and fades so quickly – let alone worth giving up shroud.
Looks like anywhere you can’t put a Flesh Wurm, you can’t use Sand Swell.
Huge cooldown and slow cast time for a short range, short duration, geometry-dependent teleport that doesn’t even stun break? No thank you.
… general engine related issues/improvements, or are the separate dev teams for stuff like fractals and living world seasons expected to modify the engine as needed independently?
Just curious about how ANet divides up workload, and if general engine improvements and upgrades are something that they work on at all outside of the teams we usually hear about.
(As an aside, 45 chars is WAY too limiting for thread titles.)