Showing Posts For Intahara.7836:

Color blind gamer: Issues seeing red circles

in Suggestions

Posted by: Intahara.7836

Intahara.7836

Hi. I’d like to have a discussion in regards to the issue of red circles, the ones made on the ground by enemies right before an AoE hits, and the issues that I, and surely others, have due to being color blind.

If I recall correctly, I’m red/green color blind. I haven’t done a ton of dungeons, though usually when I do them, I played ranged. As a ranged player, I often have less enemy’s closely surrounding me, which allowed me to more easily see/notice the red circles on the ground. When I play melee anything, it often becomes quite a bit more difficult for me to see/notice the red circles.
Also note that it’s slightly easier for me to see the red circles on the ground if the ground is light, and it is very difficult for me to see the red circles on the ground if the ground is dark.

I consider myself a good player overall. I am quite competent when it comes to any kind of combat in GW2. I’ve done well in general PvE of course, as well as SPvP and some dungeons. Often the harder it is for me to see the red circles on the ground (and the more necessary it is to see them, i.e. with certain bosses), the worse I do.

I opened this thread for two reasons. To see if any other color blind gamers out there are ever having similar issues, and to discuss what possible solutions we can apply to this problem.

My goal here isn’t to make it easier for everyone to see the red circles as to lower the necessary skill level, my goal is to allow color blind gamers such as myself to be on par with non-color blind gamers.
Offering alternative colors could be a solution, or perhaps just a gray color. Making the circles brighter would probably help as well.

Having studied geographic information visualization, I approve this message!

What the new patch did wrong!

in Mesmer

Posted by: Intahara.7836

Intahara.7836

So I made a little diagram showing why it is not ok that the phantasms are not created when dodged, blind or LOS. The phantasms should be created regardles to provide the secondary effects. If the target is not in line of sight (LOS) the phantasm should be created right next to the mesmer and therefore not be able to do dmg (i.e. berserker in WvW), but allow for the many secondary effects!

So here we go!
http://i.imgur.com/8gHIC.jpg

Tell me what you think!
Cheers, A fellow Mesmer

That is a very good diagram explaining the core mechanics of Mesmer. It’s disheartening to realize that some players have in depth knowledge about how the mechanics of this profession works, but the devs who were responsible in making these changes failed to see through that these changes raised other concerns and ultimately altered a coherent functional core mechanics.

This is a double penalty indeed. The state before the changes were already in perfectly balanced because all attacks by summoned Phantasm on the target will fail, miss, and evaded by blind, invulnerability, and dodge. Now when those conditions are met, the enemy target not only can make the initial attack or attacks by a Phantasm to be failed, miss, or evaded, those defensive counters will ALSO make any phantasm summoning skill to simply FAIL completely as double mitigation. Many of our skills revolves around summoning phantasms and synergies with clones and phantasms, these changes are going to penalize the core mechanics of a Mesmer.

Other professions with have a very easy time with Mesmers now since they can chain CC and defensive measures such as blind, invulnerability, dodge, and block to completely shut down the basic functionality of a Mesmer. If I’m playing against a Mesmer now, I know exactly what to do to completely steamrolled this class in PvP. Mesmers are going to take a heavy fall in PvP aspect of the game due to these changes, and raised new concerns not just in PvP but PvE and WvW as well.

Thanks. Yes I did forget some traits and utilities, but the diagram is just an example of how illusions work for us.

What many do not grasp is that phantasms have 2 sides. One side is the damage part. And here I agree that when LOS, blind etc. the damage should not get through (and berserker for instance should not spawn next to target when out of sight, but next to the mesmer). But the other side is opens a whole lot of secondary things. The four shatters, traits that only give us buffs when illusions are active and others. And this side only works when the illusion is being created. So yeah if I am blinded, the phantasm should be created but should not do dmg! Thus I can use the secondary effects, of which we mesmer rely heavily upon.

Again: creating illusions is not an attack and should not be treated like one.

And for those saying that other classes attack fail if blind LOS: So then the Thief’s Heart Seeker should not let the player jump forward when blinded or LOS (the jump here is a secondary effect, Thief gains distance and does a combo finisher).

bb

What the new patch did wrong!

in Mesmer

Posted by: Intahara.7836

Intahara.7836

So I made a little diagram showing why it is not ok that the phantasms are not created when dodged, blind or LOS. The phantasms should be created regardles to provide the secondary effects. If the target is not in line of sight (LOS) the phantasm should be created right next to the mesmer and therefore not be able to do dmg (i.e. berserker in WvW), but allow for the many secondary effects!

So here we go!
http://i.imgur.com/8gHIC.jpg

Tell me what you think!
Cheers, A fellow Mesmer

Clocktower is pure awesomeness!

in Halloween Event

Posted by: Intahara.7836

Intahara.7836

So I read a lot of complaints about the clocktower. Camera is bad, as an asura you have no chance, waiting time is endless etc.

But honestly this is Halloween, this should be a crazy jumping puzzle and it sure is. But it is perfectly designed by ArenaNet! Well done.

I finished the puzzle with a small Asura, yes of course Charr and Norn block the view, but this jumping puzzle needs to be done by just feeling where to and when to jump. I guess I could almost do it blindfolded now (been up there many times, also with looting the chest on leap of faith platform and still making it to the top). So yeah it is perfectly doable, all it needs is a bit of practice and eye-mouse coordination.

So I hope that Anet decides to make more of the same difficulty level for further events or permanent installations!

cheers