Showing Posts For Intellot.5681:
Ticket # 1060244: Accessing account
I’m posting this for my brother who can’t get in to his account. He has all of his needed information to recover it but he can’t get past the mobile authentication in order to acquire the aforementioned info. He believes that someone else set up the mobile authentication without his permission. His request is for the mobile authentication to be removed so that he can continue the account recover process.
As someone who loves both GW1 and GW2 (like many of you do), I feel like I have a pretty objective view of both.
Guild Wars 1 was very fun and the replay value was immense. Guilds seemed like they were more closely knit. In GW1, when you wanted someone to help you, there was one clear goal in mind and it was what you were aiming for. In GW2, it kind of seems like when you’re helping someone out there are so many things that can sidetrack you because quests are more integrated with the environment(not necessarily a bad thing).
AB was more fun than WvW is right now. Heroes made it possible to not rely on others if you didn’t want to. Hard mode made my second play through of all the PvE content just as enjoyable, if not as enjoyable, as my first run through on normal.
GW1 definitely had it’s problems though. For starters, the combat did feel really ‘block’-y with specific timers on everything, not being able to move when using most skills, and there was just a general formula to most builds (press these buttons to nuke, use these 2 other buttons for situational times, and use this last one as a res).
The main gripe I had with GW1, which is why I started looking for other games before GW2 came out, was the fact that there seemed to be a formula for everything(this goes back to the builds having a general formula). Want to destroy everything in general? Just run your standard 3 nukers, 1 tank, 2 heals, 2 minion master set of heroes. This specific instance has a boss who does tons of dps and usually wipes your party? Just take away a nuker and add an interrupt Mesmer. The run took longer in general, but now combat for your side was much safer. Yeah, there were variations to this set-up, but they didn’t deviate far from this layout. Don’t tell me that this didn’t work either because I pretty much beat everything in Hard Mode by doing this exact strat and I know of many others who did the same.
Specific elite instances and pvp were just as gimmicky. Use this skill at this spot at this time. Do this series of events exactly like the other 100 times you’ve done the instance. Have the tank pull this mob, wait here, everyone spam the same skill until mob is dead. Everything just became so cookie cutter it drove me nuts. It could be argued that PvP wasn’t so cookie cutter like, but in HA people would be asking for specific builds to join the team, in AB you just used the most meta build on the build website, in Guild Wars there were builds you could copy as well. Overall, sure there were other builds that were viable, but the best builds were already theory crafted and implemented. Any other variation was a skill or two which was aimed at a specific niche the enemy might run.
I won’t take long on GW2, but it does seem more grind-y with the DR aspect. I may not spend hours in the same area grinding, but now I’m required to log in every single day if I want to be the most efficient with the economic aspect.
GW2 however, has much more fluid combat and I like the open world environment. It does seem a lot more immersive.