Showing Posts For Inutil.7634:
Sorry in advance for my poor english,
Condition damage got buffed 2-3 months ago, maybe because it was not “strong enough” for some people and the devs, and its not supposed to be strong, really, because like a lot of people in this forums already said, and realized, condition damage is made for being a SECONDARY source of damage, because for getting a strong condition damage you just need one stat: CONDITION DAMAGE, way far from power builds, that needs 3 stats for being strong, power + precision + critical damage.
Plus , the number of primary atributes on sets is 3, that, if you pay close attention is the number of stats that you need to have for getting a good power build damage (berzerker) , making condition damage even stronger, because you can have 2 defensive stats plus condition damage, having a rly good damage from conditions and good tankiness, its like having berzerker + soldier on the same set.
So, my points is, scale down A LITTLE , condition damage, not weak like it was before, extincting necros and condition builds from pvp.
(edited by Inutil.7634)
And rampage’s stability can be stolen / rip off from you.
The phantasm summon skill cannot be evaded like every summon skill cant be, like necro minions or thieves guild, the only difference between these skills is just that phantasm will just chase one target, but their attacks can be evaded.
Vulnerability is so good that every single warrior uses “On my mark!” and most of thieves know that CnD stack vulnerability on its target aswell.