Blade shards and found belongings - really?
in Battle for Lion’s Arch - Aftermath
Posted by: Inyourprime.3054
in Battle for Lion’s Arch - Aftermath
Posted by: Inyourprime.3054
Unless you watch the dev posts on the forums like a hawk, it’s nearly impossible to know what’s really going on with the new items that flood your bags every 2 weeks.
=/
Indeed. Navigating these forums is hard enough with the negative spew of how Guild Wars 2 is dead, etc, etc. I don’t have time to shuffle through that to find dev posts. I am thankful to have friends that do this and I was told to keep my blade shards. I’ve got stacks of it in my bank.
Heh. Another thread from a person who thinks they’re being objective and critical when all I see is more close-minded posts from these very individuals. I’m pretty much convinced you folks don’t know what you want. All these trinity mmos exist, yet you complain (I’m sure there are posts saying allow us to diversify within the trinity. I’ve heard all the suggestions and the like, past the post I quoted I’m not reading through the rest of this thread.), but when a game does allow this diversity (Wildstar’s just around the corner. I better not hear you kittening.) you still complain.
Well folks, I know what I want – I don’t want to be shoehorned into specific roles. I don’t want to see enemies break their attention off one player just because another is spamming 2, etc. I can go on but I’m keeping this short. It was fun while it lasted but that no longer makes sense to me. If an enemy sees a healer keeping the party alive, that enemy should do everything in their power to stomp the healer down to oblivion. That healer shouldn’t be allowed to sit there on their safe little pedestal doing their thang. Basically what I’m saying is, enemies should be able to think for themselves. Easier said than done, I know.
Don’t get me wrong, Guild Wars 2’s combat leaves a lot to be desired. For instance, I do remember a thread talking about “active defense” and how enemies are not equipped to deal with it, how boon spamming is the plague, etc. I don’t want to go too much into it, but on the whole I was in agreement with most of what the thread had to say. Basic premise I got from it was more varied encounters. I see flaws in the current system and the trinity is not going to fix it for me. It’s only going to make it just like every other game on the market.
Don’t tell me you’re one of those “(dumb voice) ooh im an mmo vet and mmos need to be this way)”. Just because most mmos are spank and tank no-reflex games doesn’t make it the go-to method of making one.
This post made me smirk.
(edited by Inyourprime.3054)
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