Showing Posts For Irenic Eremite.1650:

Bug: Tailor Hunter's Recipes

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

I accidentally created two more account bound pillaging items this evening. This is a huge annoyance.

Bug: Tailor Hunter's Recipes

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Can someone with Pillaging Recipes in their ‘Tailoring’ recipe list please be so kind as to include a screenshot with them still in the list to show that they had not been switched over to Hunter’s Recipes as the patch notes stated.

All existing crafting recipes that produced items with Pillager’s stats now produce Hunter’s stats (Precision, Power).

Here’s a screenshot of a pillaging item I made after the update. You can see that it’s

a) named pillaging
b) has no stat bonuses
c) is account bound

These are all problems.

http://steamcommunity.com/sharedfiles/filedetails/?id=180981370

Here is a screen shot showing that the crafting menu still allows you to produce items with these same issues:

http://steamcommunity.com/sharedfiles/filedetails/?id=180981775

Note: This is in the Huntsman crafting, so I think the problem is wider spread than Tailor.

(edited by Irenic Eremite.1650)

Tracker - Living World/Game Update Bugs

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Can you add:
Crafted Magic Find Items Account Bound – Items that use to have magic find as an attribute, when crafted, are account bound.

https://forum-en.gw2archive.eu/forum/support/bugs/Bug-Tailor-Hunter-s-Recipes/first#post2879398

Thanks.

Bug: Tailor Hunter's Recipes

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Now you know that Anet is going to fix this, they need to make sure to feed the greed in everyone so they can sell things that would only sell for 2 silver more or less a week ago and it’s now being sold for 15 gold as I have seen in the trading post as of late. Im talking about some low level items that a lowbie can no longer afford now because of the insane hike in prices.

Calm down a bit? Did you even read the blog? They were expecting this. They employ an economist.

https://www.guildwars2.com/en/news/economy-report-brace-yourself-disequilibrium-is-coming/

Bonus for responding to you 8 days later: Thread Bump – Manual Override

I still cannot sell the items I crafted.

New looking for group tool

in Fractals, Dungeons & Raids

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

New looking for group tool

in Fractals, Dungeons & Raids

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

There’s a new looking for group tool? I came here to propose a new way for dungeon groups to work, but now I feel like I have to see this new tool.

Twilight Arbor F/U

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Pillaging Simple Torch

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Hunter's inscripts make "Pillaging" weapons

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

WARNING DO NOT CRAFT AT THIS TIME

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Bug: Tailor Hunter's Recipes

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

I’m adding my post to the list:
https://forum-en.gw2archive.eu/forum/support/bugs/Pillaging-Simple-Torch/

Is Arena Net going to fix our items so that we can sell them on the trading post, or are we out of luck?

See what I did there?

Pillaging Simple Torch

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

I crafted a Pillaging Simple Torch and it came out Account Bound.

The Pillaging Simple Torch use to have a Magic Find stat bonus. I’m wondering if the changes to Magic Find caused there to be a bug where if you craft weapons that use to have Magic Find bonuses they end up Account Bound.

I reported this through the /bug system, but wanted to know if anyone else could confirm this as a bug.

Thanks,

Name Rejected

in Account & Technical Support

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

I tried creating a Char character last night with the following name, and it was rejected as being inappropriate:

Felis Disputant

Felis – Latin for Cat, like Felis Leo the Latin name for Lion
Disputant – Someone who enjoys controversy

I changed the first name, and it still wouldn’t let me, so I believe the issue is in Disputant.

So, I’d like to know why that word is blocked. Is it super offensive in another language? Is it because you can re-arrange some of the letters to make a kind of offensive word?

This is mostly a curiosity thing, although I might still like to use that last name if I can get it OK’d.

Thanks,

Irenic Eremite

Stop deleting my nicknames!

in Bugs: Game, Forum, Website

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

I thought I was going crazy.

Actually, I thought that the Nick Names were tied to the character and that nobody was playing the character I met them as anymore.

This is a stupid bug. All the time I put into naming people I met is gone?

face palm

Disable the feature until you fix it. It’s just an annoying taunt to leave it there.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Let the thief have a permanent stealth. And let the Thief have a party or allie buffs that last for 15min that can see the hiding object. It will not hurt why? Because you gain a lot of benefits while you are on a permanent stealth. Let the thief trap there own class…

Hell no. It’s bad enough as it is at the moment and you’re suggesting permanent stealth? What happens when you aren’t running with a thief in you group? Some people do not always run with the zerg in WvW.

Thats your problem. You have to find a white thief before you engage into battle. Let us treat the thief special. It means we need thief if we go to battle make sense right? Its like team work. If you dont have white thief in your side you die., sounds like friendship again., and if we see a die thief we are going to force to revive them a.s.a.p it means we have to protect the friendly white thief another thrill right?

I can’t tell if this is a literary “modest proposal” or not.

There’s no way I’d find true permanent stealth palatable. However, I guess with some thief builds, this is a near reality already, but at least it takes some skill/management ability on the players part.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

you’re idea is to make stealth only visible for theifs? that will make things way unbalanced on a side note theifs usually know better how to counter stealth anyway.

Yes. I’m proposing stealth would have no effect on other thieves.

I admit it would change the game balance, but that’s the point of this thread. I’m interested to hear how you think it would be less balanced than the current situation where nobody has a chance of seeing a thief with a perma-stealth build.

I really appreciate constructive criticism, but dismissing something out-of-hand without any reasoning is just frustrating.

Cheers and Good Playing,

I.E.

I don’t think your proposal is very sound. The vast majority of people who have a problem with stealth aren’t thieves. Your proposal would make it to where thieves would have a huge advantage against every other profession in wvw/pvp. People would really be crying out that thieves were OP. Plus, it would be giving thieves a huge competitive edge over all other professions that most would find unfair.

Although your idea is better than completely nerfing stealth like most suggest, I just don’t think it’s reasonable in the fact it would only affect thieves and the other professions would still complain about it, but complain even more because thieves would only be allowed to see other thieves.

Also, it would instantly wipe out any chance of a P/D thief fighting any other type of thief since P/D thieves need to stealth in order to get off their quick attack.

This is good feedback. I must be missing something though, or not explaining something well enough.

Situation Now
No way to see or target a stealth thief.

My Proposal
Thieves can always target stealth thieves. When a thief in your party calls out a stealth thief the entire party can target the stealth thief. (i.e. not only affecting thieves) No other changes to game play.

I don’t immediately see how mitigating a play issue would result in more complaints. I’m not claiming this is a cure all, but I appreciate anyone humoring the idea and seeing if we could make it workable.

I think it’s great that as a side effect, thieves would avoid each other. How very thief like.

Please be sure you read my entire proposal and not just Tom’s condensed version.

Thanks,

I.E.

(edited by Irenic Eremite.1650)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

you’re idea is to make stealth only visible for theifs? that will make things way unbalanced on a side note theifs usually know better how to counter stealth anyway.

Yes. I’m proposing stealth would have no effect on other thieves.

I admit it would change the game balance, but that’s the point of this thread. I’m interested to hear how you think it would be less balanced than the current situation where nobody has a chance of seeing a thief with a perma-stealth build.

I really appreciate constructive criticism, but dismissing something out-of-hand without any reasoning is just frustrating.

Cheers and Good Playing,

I.E.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Irenic Eremite.1650

Irenic Eremite.1650

Here’s an idea that just popped into my head. I haven’t really thought it through, but maybe it has some merits that are worth discussing:

Idea:
Thieves should not be able to hide from thieves. That is, all the stealth skills you have would not affect the ability of other thief class enemies to see you. This makes sense to me, because a thief should know exactly how to find a thief, the best places to look, and a thief is presumably already equipped with gear necessary that smoke bombs and items of that nature wouldn’t affect them (for self preservation purposes).

How this plays out:
Suddenly, when partying in PvP environments, it becomes extremely useful to have a thief in your party. Not only can they effectively take on thieves for your party, but here comes Idea 2.

Idea 2:
If a thief does a “Call target” on an enemy thief, the enemy thief’s stealth no longer works on anyone in the party. This would serve to make “Call target” a more utilized game mechanic, and it means enemy thieves would only really feel empowered in a solo situation, which fits with everything you already associate about thief lore.

Okay, so I’d love some discussion on this. Like I said, I dreamt it up in about 5 mins, so there may be some serious down sides to these ideas, but I’d love to hear them. I’d also, of course, love to hear if this is the best idea ever or how it could be expanded.

Cheers and good playing,

I.E.

(edited by Irenic Eremite.1650)