Showing Posts For Irraia.3065:
Still odd functionality; Show up today at 11:15pm and have double daily login rewards, one for day 4 (the missing one) and one for today (day 5). It’s almost like if it knew i logged in, but never accepted the chest; have to complement the dev team for creating a flag to make sure the user accepts the reward.
Image is of my bank toon sitting at the end of JP with 2 daily login chests.
Thought maybe if I just completed the 3/3 required daily activities, Got the chests for the individual pcs (Daily Caledon Forest Event, Daily Claw of Jormag, Daily Shiverpeak Miner), but still no Daily Login Rewards chest even after getting the Daily Completionist.
(edited by Irraia.3065)
I sent in-game ticket, as UI > Hero Window since there is no defined area/sub-cat for this feature.
Tried restarting the game a few times. Logged in on other characters, Still nothing.
Looks like Dev team still has some bugs to work out.
Logged in after 5 MST and was not presented with the Daily Login Rewards Menu. It’s been working correctly for the past few days, showing right up when I entered the world, but Today there was nothing.
At this point, I welcome a native app.
It’s been almost a year since buying this game for myself and 2 family members for our macs; and I have enjoyed almost every moment of it except the random crashes due to ‘LockedRect.pBits’, ‘DTSBITS’ and other off the cuff errors (such as: ‘m_interfaceThreadId == ThreadGetCurrentid()’) , all which have increase in frequency since the update where culling was changed.
The issue is not the poor performance of the computer since I get normally 30 FPS on max settings in a medium-dense population just sitting in Lion’s Arch and still have the crash after 5-15 minutes. On low/lowest settings, I get anywhere between 24fps on extremely populated maps (Killing Scarlet Event with hundreds of toons standing around) up to 300 fps watching the dredge play in the blowing snow from on top of a Dredgehaunt Cliff (60-90 FPS avg/normal gameplay with slightly above low settings) and the crashes still happen abet in lesser frequency dependent on the amount of characters/actions/effects in range over time.
It is clear the root issue is with the underlining technology of the VM to run the client for macs whether it struggles to keep up with the amount of data being passed or performing garbage collection routines.