Showing Posts For Isildruen.6895:
Well I am pretty happy that at least some Player See the point that grinding 150 LI is not something “Legendary”.
It is a Grind.
How about a proof that you are capable of killing each Raid boss (aka Legendary Armor achievement) and then some more kills are required, e.g. 54 LI or 90 LI or at the very most 120 LI.
Or add a possibility that you can buy e.g. 1 LI per 50 Magnetite Shards etc.
Well I don’t think Anet will do something about it.
Why? Because they need their Ressources somewhere else (aka NOT at new Legendary weapons e.g.) and thus do not have the Ressources to add Content that keeps people Busy for a long time without involving any grinding.
I definitively aggree that you can’t solo Queue Raids and a full clear for PUGs for all 3 Raid Wings is near impossible.
Btw:
I am saying that I want to put in an effort and I do understand that the Armor is Legendary!
I already created 4 Legendary weapons, on my way to the 5th and also have the Legendary Fractal Backpiece.
I got that because I put in a lot of work!
However I could put in the effort at any time and not only when Anet allowed me to receive a reward!
Any Developer going to say something to that issue?
Ok these were pretty much the answers I expected:
People who got in early in the Raids and who have already acquired close to 150LI are of course against the idea. Because if they lowered the amount then their effort would totally not be respected
And people like me who are stuck at 30-40 LI ask to lower it.
Well I still say lower it because if you try to PUG Raids or just have bad luck with people it will become really annoying as it might take 2-6-infinity hours to get even one LI.
Still in all comments above nobody replies to the weekly Cap issues:
Don’t you also feel punishes when in One week you simply can’t spend time raiding but in another you have enough time to kill the Bosses 10 times over?
I just wanted to add something to the discussion:
Raids are way harder than e.g. Low Level fractals for the Research pages so it is not easy to get 9 LI each week and eventually it will take WAY longer to get to 150 LI than the 17-18 weeks.
So still: please lower it or Provide other means (repeatable per week) to get LI!
Hi @ all
According to a post of the developers regarding the amount of LI per Armor Piece, 25 LI are required for each piece. That is 150 LI per armour. And that is at least according to my opinion FAR too much!
My Request is:
Please lower the amount of LI to 15 per armour piece or give us the possibility to require more LI per week.
My suggestion is based on the following Argumentation:
If you want to create all Sets of Legendary armour you need 450 LI which is 50 weeks of successfully defeating each Raid boss a week!
I like how the Legendary Fractal Backpack was introduced into the game and even the time gated Research Journals were ok for me.
6 weeks until you get a reward seemed a reasonable amount of time.
However hiding the armour behind at least 3-4 months of time gated Content is just a bad decision.
What if I have much time in a week for Gaming but in another week I have no time at all?
The game punishes me for not playing each week my weekly Raids which is a bad gamification desicision.
I do understand that ArenaNet needs daily/weekly Content that at least a part of the player Base is “forced” to play however only playing for the sake of getting a daily/weekly reward is not the enjoyable gaming experience we were promised already in the first Manifest of ArenaNet in 2010.
No grinding! No “Hey I swung that Sword again!”
And here we are forced to Grind, forced to play daily/weekly because the rewards are only available at that point in time and to be honest doing most of what we do is because of the sake of time gated rewards.
So please dear ArenaNet keep your promise that you have given us many times already and change the game from grinding to fun! ????