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Why do people find it so easy to whine and yet so difficult to work together as a team? I don’t have numerous contacts to call upon whenever I want to do a dungeon, so I rely on picking up people who want to do it and my experiences have been overwhelmingly positive.
Why, you might ask? Simply because I’m willing to invest and take charge. A dungeon in this game isn’t something to be done lightly, so don’t rush into it expecting to be finished in ten minutes. Instead of wasting time hoping for the best, plan out battles before you engage in them. Learn from your mistakes and more importantly keep your team informed.
I’ve turned many a ‘terrible group’ into a successful run using the above logic. Sadly, it seems as if there’s a lot of people who’d rather rant and complain than improve on their tactics and skills.
I don’t mind the difficulty and most are fairly easy once you have the hang of the mechanics.
It’s just there’s no reason for anyone to run a story mode past the first time and the first time is when you won’t know any of the mechanics and will likely die a lot in some SM, especially if most of the party share this characteristic.
Story modes are at the right difficulty, end of discussion.
I have completed all of the story modes, the only one that might be a bit too hard is Sorrows embrace (Kulus fire golem).
The issue is really a learn 2 play issue, the story dungeons are really easy. What problems were you wiping at???
I think the problem is your mindset, you are looking at a game thinking you can just run in and faceroll each group. Whatever happened to taking your time, making proper pulls, and working as a team? Next time when you go into a dungeon have a specific person pull, have your group coordinate, and play as a team. Guarantee you beat it flawlessly.
“Whatever happened to taking your time, making proper pulls, and working as a team?”
Let me guess, you roll with a group of friends for every dungeon?
Try doing this in a PUG where half the group doesn’t have competitive ranged weapons, members won’t equip helpful/survival utilities even when asked, members waste their dodge roll or don’t notice red circles, members sit right back on pulls and take too long to lockdown trash, members who ignore advice and ragequit or flame when criticised. I could go on.
Not all PUGs are this bad but quite a few are.
Story mode is EZ mode. None of my groups have ever failed to do story mode. And I’m not an elite gamer by any stretch of the imagination – we do fail explorer mode quite a bit. Story mode is not hard at all. Maybe its for the 80% and the bottom 20% who don’t play video games often or don’t know the mechanics can’t do story mode but to say its 1% or 2% is just flat out wrong.
It’s not about failing, most groups can at least brute force it.
It’s more about reward vs challenge; you end up getting one good piece of gear (the head piece) for a ridiculous cost in repairs in the harder story modes (and gold doesn’t come easy in this game). After that, all the Story Modes are good for are the experience on completion and the money from vendoring the gear.
Story mode drops are generally garbage compared to any other dungeons in any mmo I’ve played due to a lack of fixed loot tables and they are still as hard or harder than the average heroic from that game.
NOTE: The challenge may all change when people have learned how to beat bosses and hard pulls consistantly; the loot will still suck though.
(edited by Iskar.5169)
AC isn’t too bad apart from a few ridiculously hard pulls for a SM mode (Elementalists in a small space with mesmer or monk support are nasty stuff especially on the odd three pull). Haven’t tried CM recently, but it was a cakewalk.
TA however is much sterner stuff. Almost every trash pull in there can wipe you if you aren’t being very careful; the Nightmare Knights in particular being beasts who can easily solo a party on their own if even one party member got caught without stability.
Also, the second proper boss in there (the illusion knight) seemed overtuned and nigh impossible if you didn’t have the right classes or weapon combinations.