Showing Highly Rated Posts By Isley.1649:

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Isley.1649

Isley.1649

This change has been live for more than two months, it has reached 26 pages and (to my knowledge) it never went farther than page 2 in the boards.

I think it can be said beyond any doubt that the new trait system is universally disliked (to put it mildly). What makes it worse is the lack of reaction from Anet.

Did the devs even tell us WHY they came up with the unlocking system in the first place?

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Isley.1649

Isley.1649

While I think reducing the number of trait points was a good idea (was anyone putting like 13 or 27 points in trait line?), like many people I don’t like the new unlock trait system. For two reasons.

One, as a player who’s soon gonna reach lvl 30 with my engineer, I have better things to do than go to the other side of Kryta to defeat mobs to unlock traits that interest me. Not to mention that at least one trait requires me to capture a location inside a WvW map, which is unacceptable. WvW and PvP should NEVER be a prerequisite for anything since some people want nothing to do with that. If Anet plans to make GW2 a PvP oriented game I’d like them to let us know so I can free some space on my hard-drive.

Two, traits are supposed to be core profession improvements that help us survive / support / kill. As such they are invaluable tools for every player whatever their play-style and their level. Traits (like any sort of skill or “expertise” in any MMORPG I’ve played) are a means to an end, yet this new unlock system turned traits into rewards, which are an end in themselves.

Maybe these points have already been made but it won’t hurt to make sure Anet gets the message.