Showing Highly Rated Posts By Isley.1649:
While I think reducing the number of trait points was a good idea (was anyone putting like 13 or 27 points in trait line?), like many people I don’t like the new unlock trait system. For two reasons.
One, as a player who’s soon gonna reach lvl 30 with my engineer, I have better things to do than go to the other side of Kryta to defeat mobs to unlock traits that interest me. Not to mention that at least one trait requires me to capture a location inside a WvW map, which is unacceptable. WvW and PvP should NEVER be a prerequisite for anything since some people want nothing to do with that. If Anet plans to make GW2 a PvP oriented game I’d like them to let us know so I can free some space on my hard-drive.
Two, traits are supposed to be core profession improvements that help us survive / support / kill. As such they are invaluable tools for every player whatever their play-style and their level. Traits (like any sort of skill or “expertise” in any MMORPG I’ve played) are a means to an end, yet this new unlock system turned traits into rewards, which are an end in themselves.
Maybe these points have already been made but it won’t hurt to make sure Anet gets the message.