Showing Posts For Ivyrusso.1284:
This new “fix” for the Citadel of Flames dungeon was honestly completely unnecessary and crappy, instead of making the second to last boss so artificially difficult you could of done something else entirely, I am not so sure if Robert is right to handle this real problem of speed dungeoneering. It feels like you didn’t even wait or test out your product before you fixed it. They could increase map completion awards for higher levels if they want us to explore, do dynamic events/ heart quests instead of farming dungeons. Claiming that people were “exploiting” by figuring out how to systematically do a dungeon without sloppily completing it with broken and mangled armor is hypocritical ( I do agree dungeons needed a fix, but not this), when anyone is allowed to exploit under your terms " gems for gold," which could potentially hurt the economy in addition to speed dungeoneering .
I agree that CM needed changes , and badly, but instead of nerfing it (and other dungeons) to impossible levels you could of just nerfed the amount of xp/ silver you would receive at the end. The room before the boss was the laziest change to ever fix a real problem, it is not making this game more interesting, fun, or revolutionary, like you think Robert. Instead it is making a rather annoying instance in a potentially fun and rewarding dungeon impossible.
When somebody can buy $2000 worth of gems and level their toon to 80 and not be called out on an exploit is very hypocritical and terrible for the economy as well, possibly more so than a couple of people exploiting some dungeons. I fear to find a way to kill a boss the most efficient way or I would be called out for an exploit.
Your assumptions on that people can defeat the spawning elites and have way more intriguing battles in CoF is wrong, with all of the knock backs and just the number of elites makes that total instance impossible and total garbage. If you are concerned about the money people are making you could just soul bound some of the drops so that people didn’t just exploit the hell out of a dungeon.
These changes made this game ( which was very enjoyable and fun) garbage because of the delusions of the people creating these “fixes” believing that it would make this game more " intriguing and interesting battles" when in reality people are just breaking their armor and continuously being knocked back into the ground and ripped to shreds by elite mobs leaving them to return to way point and repair for 4 silver because of artificial difficulty. I sincerely do adore this game, but with these changes it has made me very worried that the only way to make gold in endgame would be paying arena net for gems. I think when you are at least level 80 you should be able to make some gold off dungeons though, it honestly should be obligatory source of money.