Showing Posts For Ix Chel.3074:
I’d like to also say that, if an item is unique, and I bought it… it shouldn’t be able to buy it again with the same character, right? I mean, I bought it already. So, I think it’s very unfair to expect I might guess what you mean by unique and penalize a player for not knowing exactly what you mean , but, not perform basic in-game things you’d expect from something unique: that you can’t buy it a second time. Thanks.
Once again, this is posted here since I’m out 35 laurels. Normally, I wouldn’t care about in-game loss, but you’ve made this currency quite expensive. So, this is an account issue (as well as a bug in your software design). Thanks.
Hello. I bought 2 rings using laurels, yes, in hindsight they do say unique (but, sorry, what exactly does that mean? do I have to lookup wiki everything?). So, I dragged one over, and it equipped to my 1st ring finger. Then, I dragged the other over to the other ring finger, and it soulbound, but, did not equip. Ok, it’s unique… a bit weird; but OK. Anyway, I would expect, that if an item is truly unique, you wouldn’t be able to soulbind a 2nd copy to the same character.
I’m reporting here since I’m out 35 laurels… and that sucks. If an item is unique, the game shouldn’t ever soulbind a 2nd (unusable) copy of the item. Thanks.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Ix Chel.3074
I’m very much liking the FOV changes. As someone who almost never uses the mouse, could I suggest that the camera adjust to what you’d be "looking at" when you’ve got gradiants up/down hills? Just as I turn my character right/left, the camera follows. However, the same respect isn’t given to the up/down angle as you move along hills... it’s exceptionally irritating. Looking at the ground/sky is seldom useful. You want to see the terrain in front of you.
As for the second suggestion, I’d prefer a way to turn up/down when under water. Currently you have to use the mouse for this... it’s painful.
Thank you. Lovely, lovely game.