My first time through AC I was downed once before the last dude, while my entire team was either downed or dead pretty much constantly. I was the only person who was lvl 80 but I was wearing Cleric’s gear from the upper 60s. This would suggest that maybe armour doesn’t matter so much. Explorer’s and Cleric’s both give +72 of whatever stat at the exotic level on chest peice, the only difference is that Cleric gives +101 healing which really doesn’t matter that much in most dungeons I’ve run since I tend not to be standing around anybody to benefit them of healing apart from myself. With MF on and with added help from consumables and guild perks and what not I have around 200% boost to magic find, so I have 15% drop rate vs 5% if I’m fully understanding the way it works. Since my healing only effects me and I’m never going down in dungeons, and therefore don’t need healing boost, shouldn’t I take MF instead? Why not instead just kick anyone who uses light or medium armour since they’re squishy in comparison to warrior and guardian, if you’re going to be that picky about armour stats. That being said, dungeons are friggen tough in this game so even if I don’t need the extra healing I take it anyway just in case, and reserve MF for zergs, where basically no one ever dies, as well as just general play out on my own.
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