Hello, unfortunately I’m one of the few people that doesn’t know what they feel about any of the things stated above. However, I’d like to give my suggestion even though its kind of ridiculous and requires a lot of work.
The suggestion:
Since WvWvW is a three-way match, how about developing a third themed world map for our beloved game mode. This would make it so each color has their own style/theme borderlands map.
I don’t know the specifics and complexity of making a map for WvWvW but if you can make it for PvE content and mention in some comment that a new map for every LS3 episode comes out is a target then surely map making for our side of the game should be possible.
In my opinion, this can help with this “identity” everyone is so opinionated about(including me). (i.e. Darkhaven will be defending our jungle borderland, Kaineng will be attacking desert borderlands, SBI will be on EBG, and Ferguson’s Crossing will be attacking the alpine borderlands)
It also helps with “team-wide”(/t) calls with regards to identifying which objective is being attacked.
Building upon this suggestion is this one!
“REAL” suggestion(sorry, english isn’t really my first language):
After the above suggestion is made by some unbelievable dedication, love and passion for our game mode. I ask that all servers be exploded. Yes, deleted. Then have a prompt for EVERY SINGLE PLAYER in guild wars 2 which of the 3 "factions/tribes/[insert any synonym]
For example: [Window is like that window when you finish personal story(big, kind of “in your face” window)]
“Hello Player! We have recently revamped our WvWvW system please take a few mins to choose between the three factions(lets just say factions for now) that you want to represent!”
Desert Sand[something] = Desert Borderlands
Alpine Snow[something] = Alpine Borderlands
New Borderlands Something[something] = New Borderlands
So, what you have now is 3 distinct faction/maps all fighting for their land and additionally ebg. Identity is strong.
Now in a perfect world where all population is balanced and no server hopping, I believe this would be great but that’s not reality and some form of population inbalance will/might happen.
To that, I propose to have a dynamic “bonus” system, that actively keeps count of active WvWvW players and weighs in on it based on the ratio. Kind of like the outnumbered buff.
Server with a high population gets everything as it is,
Server with the second highest population gets 1 and a half more to their maximum supply and siege does extra 10% damage(anything about siege, just an example)
Server with the lowest population gets twice the maximum supply on a character and siege does extra 25% damage, npcs on objectives deal more damage and the ability to use shrines as limited(player capped) wp’s are activated.
Please note: the conditions stated above this are all bullkitten, its just my example of incentivizing to join the lower one because of this “advantage” that they basically never get being on the more highly populated server.
But yeah! That’s my proposal I guess. Its my first ever post in this forum
I’m usually on reddit, Newbie028.
Thank you for your time,
Fate