Showing Posts For JMaarse.7086:
Yeah, there seem to be a lot of attacks that are hard to see. I was fighting a Hydra using a Scourge, and attacks just came flying from all directions with no warning I could see.
There is a way to see it coming, enemies in GW2 play attack animation. The idea for GW2 at launch was to make it so players were looking at the enemies they are fighting rather than their cooldowns, buffs and telegraphs. The main problem isn’t that the AoE circles are hard to see, the problem is all the visual clutter around enemies that makes it hard to read their animations, and the lack of UI customisibility. If we could put important buffs/cooldowns closer to the middle of the screen we wouldn’t have to look at our skillbar all the time.
The problem with making boss fight too easy is that it WILL affect your perception of the story. For many players the story bosses are already a walk in the park. When I killed the last boss of the LW S3E6 (won’t spoil the name) I kinda felt like, that’s it? this guy is supposed to be super powerful and I just beat him without trying…
Making the boss fights even easier to accommodate “bad” players will ruin the experience for “good” players.
I would much rather see keys be added to the wallet than the material storage.
This allows us to bypass the stack limit, and we will have access to them at all times.
Also they are not ‘materials’ so it doesn’t make sense to add them to the material storage.
If you don’t care about doing a lot of damage it is the most fun class to play in my opinion.
As to what you bring to the table: nothing other classes can’t do as well or better, but if you’re not raiding or speedrunning or doing 100CM then who cares right?
You can give permanent fury, swiftness, protection and some might, plus 15% crit damage bonus to your party. You can also provide a lot of projectile deflection, but at the cost of personal dps.
Is there a revenant meta build for PvE that’s relevant to non-HoT players..? or should I start farming craft levels for the Sinister set..?
No because you can only play revenant if you own HoT up till the new expansion. You might want to see the new stat sets that will be releasing with PoF to see if they are better than sinister.
Viper’s gear has to be crafted, or obtained through stat selectable ascended gear. Unfortunately for you you need to own HoT to be able to use viper gear. The best core game condition set would be sinister, which also has to be crafted.
the revenant weapons from the HoT beta
It is very easy to maintain max stacks of Kalla’s fervor even without flanking. This makes it a very boring mechanic. It also makes Heroic Command (the F2 skill) completely useless. Another problem for revenant is the energy management, especially with the huge cost on the new skills.
So here’s my suggestion;
change F2 to a new skill with no cast time, no energy cost and short (maybe 5s) cooldown that reads: Consume your Kalla’s fervor and gain 10 energy per stack.
That way building fervor is actually interesting and it will give revenant some new way to gain energy, which might mean we can swap legends when we want access to their utilities rather than whenever it’s off cooldown to regain energy.
Since Monday 17th I have been having really bad frame rate in LA around the bank area. I was wondering if anyone else is having this issue, or if it’s on my end.
Details:
Specs in case that matters: i7-6700k, gtx970
Frame rate normally varies from around 50 to 120+ fps, depending on the area. LA is normally a really bad area for you fps, but before Monday it was still around 50fps. Now it’s around 8. So it’s basically a slide show. Moving away from the bank/mystic forge area the frame rate goes back to normal. The Halloween patch didn’t change anything.