Showing Posts For Jace.1348:
People truly, truly seem to be missing the point. This is an open-world event. Not an instance. You cannot choose who to bring. They did not make the fight “difficult.” They made it a dps check. People keep saying L2P. Pretty decent chance that people coming to the forums know how to play and are sick of getting thrown into a map with people who they did not choose to bring who haven’t Min/Maxed their characters and refuse to WP or stack or use a turret. Please explain to me how to make these players do that? They are probably not reading the forums if they aren’t even reading the chat on screen before the fight. There is no way to kick them out of the map.
Open-World content should not be where gear check and dps race events occur. Buffing the health of a boss with a timer and seeing if you can beat the clock is not a challenge. It’s just boring.
In my personal opinion, the only problems I see with Tequatl currently is that the way they balanced the fight was strictly a health increase and a restrictive time limit. The mechanics of the fight are incredibly easy, and the only change to mechanics that occurred was that now during most burn phases you still have to defend the turrets and return to initial fight mechanics instead of being able to just burn all the way through the phase while standing still. And honestly, people are reporting still being able to stand in place.
Personally, I have liked most of the health increases. For example, I didn’t even know the Jungle Wurm in Caledon Forest had adds that were supposed to be burned down before the health increase. Yet, the fight is still very easy.
However, I agree that open world content by the way it is built needs to be easy to complete. I don’t think that has to mean it can’t be fun or it has to be stand still and nuke for 5 minutes, but if it is open world content, there is no way to “control the masses” and it can be very frustrating to have a group of organized players incapable of effecting the outcome of the fight.
Even with the recent changes, I don’t see any issues with how it currently is. TT is the only one that requires more organization than I think is reasonable for open world content, but it is the only one like that, which I think is healthy.
I personally like the idea of an instanced hard mode that gives the same loot, but is accessible any time of day instead of only certain times. They could also throw in an achievement, or make it on a seperate lock out from regular Tequatl so you could get loot twice in the same day from Tequatl if you did both modes.
I have always just felt that open world content is meant to be about positive team building/socializing, not individually challenging, but that is just my opinion.
My other thought for open world bosses is to have one part of the fight be a stand still nuke fest for all the lazy people, then create a separate, more important part of the fight for about 25% of the people. Basically make shooting tequatl’s head an afk fest like a lot of people seem to want, but make defending the turrets more of a challenge than it currently is, without requiring more people. So adding mechanics to the turret defense, not just mobs to kill.
Like I said, just my thoughts. Sorry for the length of the post!
My main is a lvl 80 elementalist with 100% completion from when the game was released. I stopped playing right after Fractals were released and did maybe one or two when that started. I am farming the last mats I need for a full Berserker set, I have refreshed on dungeon running builds, but I am still practicing rotations.
I am really looking to run some dungeons and fractals, and maybe occasionally dabble in WvW. I am trying to find a laid back guild with a relatively large number of players logging in. I am not concerned about skill level, mostly just an opportunity to have a good time playing a lot of different aspects of the game.