Showing Posts For Jack In The Box.2387:
same here.
Can we have some feedback please?
Does people need to “register” in this thread to have their reward sent?
The main problem that reduces so much the teamcomps in PvE is that everything can be “easily” fullzerked.
That’s because fo a few factors :
- FGS’s gamebreaking DPS (no point in denying it, don’t even try)
- survivability depending on utility skills, permanent vigor , support and CC meaning defensive stats can easily be ignored
- zerker DPS so high you generally kill the boss before that moment where all your defensive options are on CD and you have to start worrying
- Downed/revive mechanics and warrior’s battle standard
When look at all these elements you can see that going full DPS with only 1 support is way too safe for the “reward” of cleaning dungeons la lightning speed, and when something isn’t difficult anymore to the point that failure almost isn’t possible, the focus of players shift from “succeding” to “do it the fastest”
This leads to optimizing the class-choice of the support player, which in turn allows only heavily specialized supports depending on the boss mechanics leaving no place for polyvalent classes like the engineer.
I’ld really like to see one day bosses like seamus or subject alpha being made extremely difficult to YOLO-melee-DPS unlike what they are now, because that was their base design : AoE nightmares that should wreck your group if you all pack together.
same here.
Can we have some feedback please?
Does people need to “register” in this thread to have their reward sent?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.