Showing Posts For JackLafayette.9360:

Eeaster 2015

in In-game Events

Posted by: JackLafayette.9360

JackLafayette.9360

#88, please. Blaze Bloodboiler.

Since I’m on an NA server, I’ll be eager to see what footage comes out of the event!

Choach's Commissions

in Community Creations

Posted by: JackLafayette.9360

JackLafayette.9360

Maeve? So you’re the one! I tip my hat on behalf of my sylvari mesmer, Meibh.

Citadel of Flame armor bug

in Bugs: Game, Forum, Website

Posted by: JackLafayette.9360

JackLafayette.9360

I’m aiming for CoF light armor on my male charr, and this issue is really grinding. The legs by themselves look relatively fitted, but when I preview with the vestments they clip with the chains, the legguards, the metal “belt,” my weapons, and my tail. By all appearances, the vestments just have an attached clone of the leg armor that’s stretched to absurd proportions.

If there was another chestpiece I thought blended well with the rest of my armor, I guess I’d just bite the bullet, but currently I’m forced to choose between keeping general cohesion and the lava-torso effect while looking like an absolute mess or finding another piece that hopefully dyes similarly and doesn’t clip with my gloves.

I’ve seen previews online of the set on female charr, and it looked much better on them (along with every “normalized” race), but your problems suggest it’s designed the same way everywhere. I guess the first question would be why the redundancy even exists, but if that can’t be fixed I’d at least like the male charr version to be sized normally.

Feedback on Spectator Mode

in PvP

Posted by: JackLafayette.9360

JackLafayette.9360

Even as someone who has no real knowledge of “the e-sports,” I thought of a few quality of life improvements that could be made to spectator mode after viewing a couple of matches.

  1. Building on the OP’s suggestion for caster keybinds, there should be an option to bind horizontal 90-degree rotation of the fixed cameras both left and right. Right now, the delay between switching to a camera and click-dragging to readjust the preset angle and view the action is simply too long.
  2. Profession icons on the map and fixing the functionality of the team display went a long way toward identifying individual players, but having multiple of the same profession on a team still creates confusion and delay. A potential fix would be labeling identical profession icons with subscript numbers both on the team display and the map, just to be sure every player has a unique visual representation.
  3. Similarly, the UI for build/traits should be split entirely from the team display. Currently, three major problems exist with it: it’s non-adjustable, you can only view the build for the selected player, and when you have a player selected the build icon supersedes the profession icon, which means you always have use two very separated UI elements (the team display and the skill bar) to identify a team composition.

(edited by JackLafayette.9360)

Flame Eye Appearance Transmutation bug

in Bugs: Game, Forum, Website

Posted by: JackLafayette.9360

JackLafayette.9360

Same problem, but it first happened several months ago for me. I thought it might have been a sporadic bug, so I vendored the busted item, blew a couple of gold on a new exotic helm, bought a sixth character slot to make another ele, and transmuted the Flame Eye skin onto a piece of account-bound gear. Unfortunately, the kitten thing vanished again.

Would love to see this fixed soon, ArenaNet.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: JackLafayette.9360

JackLafayette.9360

Up front: I have read maybe five posts in this thread. It’s entirely likely parts of this have already been said. Here are my thoughts concerning ascended gear and infusion:

- The stat bonuses invalidate the exotic tier. This is an RPG, and I think that most of us here are aware that, generally, people who play RPGs are going to be unsatisfied with sub-optimal stats. Raising the ceiling creates a culture of unhappiness for players who either had already reached the previous maximum or were about to. Not just for the money they’ve invested in achieving the previous tier, but for the time spent. My playtime up to this point has primarily been spent meandering around zones in the pursuit of 100% world completion, so I haven’t yet been in areas where exotic drops are most frequent. Imagine the pleasant surprise I felt upon receiving top-tier shoes for my efforts (and it was an effort) after completing the Halloween jumping puzzle. Those shoes are now transient, a mere stepping-stone worth only the ectos I’ll end up salvaging them for rather than the reward they were.

- If ascended gear is going to come sans stat moddability, then this is a great time to give us either a) a much greater assortment of pre-packaged stat collections, or b) some way to cherry-pick which three stats we want on our gear. Increasing stat diversity increases build diversity, which in turn extends the end-game for those interested in exploring their options.

- Infusion in PvE could, I believe, be a fantastic idea. Maybe it’s the rose-tinted glasses of nostalgia having their effect, but I can appreciate the effort ArenaNet is making in calling back the Guild Wars 1 mechanic. One of my most powerful memories from the early days of that game was encountering the mursaat for the first time, and how utterly disoriented – and to be honest, intimidated – my 13-year-old self was by how quickly they blew me away upon first engagement. To this day, I remember having to dodge around mursaat/jade patrols like a fugitive while I was exploring the Southern Shiverpeaks and how powerful I felt once the seer had worked his mojo. It’s one of the few mechanics in gaming that I recall as being effective as both a story-telling and gameplay device. If GW2 infusion can similarly integrate itself in an interesting way functionally (i.e. not just +20% crit chance vs. marmosets) and lore-wise (i.e. not “you need to be infused because marmosets are pretty strong”), then I see myself loving it all over again.

- Infusion in WvW, on the other hand, seems totally ill-advised. Yes, the mode works in large part because the opposing forces are never entirely evenly-matched, and that produces certain dynamics that can appeal to players inexperienced in PvP. There is still, however, something to be said for one or two scouts encountering their counterparts in an open field – on completely even footing in terms of trait, sigil, and rune availability – and duking it out with skill as the deciding factor. If one of those players has the advantage of some mechanic attached to much-harder-to-obtain armor, that fight would instantly become less interesting.

(edited by JackLafayette.9360)