My one character has been stuck in the loading screen in Caledon forest for a few days now. My other character is working just fine. I have clocked in less than 10 hours in the game and I hope this problem can be fixed soon. Here is my log file, I hope it helps:
Perf: Build 16203
Perf: Archive has version 1 header
Perf: Archive has version 1 header
Debug: Scale9Grid for resource=188 has negative width -8.050000
Perf: Deleted 0 old files.
Debug: Connecting to auth server 64.25.38.54:6112…
Debug: Connected to auth server 64.25.38.54:6112
Debug: Auth server returned response 0
Debug: Account login transaction result 0
Debug: Loaded 7563 precached vertex shaders in 1324 ms.
Debug: Loaded 7583 precached vertex shaders in 5 ms.
Debug: CContext::SetFlag (0)
Debug: Preallocated 31296KB of index and vertex buffers.
Perf: Failed to open file [43775,0] because it’s already open and cannot be shared. Try again.
Perf: Failed to open file [45049,0] because it’s already open and cannot be shared. Try again.
Perf: Upcasting vertices from rigid to skinned during mesh combine.
Perf: Upcasting vertices from rigid to skinned during mesh combine.
Debug: Material expected 4 textures but got 3.
Debug: Auth server returned response 0
Debug: MapLoader: Completed STATE_LOAD_CONTENT
Debug: MapLoader: Completed STATE_LOAD_MANIFEST
Debug: MapLoader: Completed STATE_SERVER_WAIT
Debug: MapLoader: Completed STATE_MAP_DOWNLOAD
Error: Mem Arena ‘Collision’ capacity exceeded. Attempted alloc category: ‘Collide Havok’ Size: 1048576
Debug: MapLoader: Completed STATE_MAP_STREAM
Debug: MapLoader: Completed STATE_MODELS_STREAM
Debug: MapLoader: Completed STATE_MAP_ASSET_STREAM
Debug: MapLoader: Completed STATE_AGENT_STREAM
Debug: Preallocated 31296KB of index and vertex buffers.
Debug: MapLoader: Completed STATE_READY_WAIT
Debug: Preallocated 31296KB of index and vertex buffers.
Debug: Preallocated 31296KB of index and vertex buffers.
Debug: Disconnected from server 64.25.33.47:6112
Debug: Drop auth connection
Debug: Disconnected from server 64.25.38.54:6112
Perf: Counter; 30d.1m.socket inet msgs processed; 22
Perf: Counter; 30d.1m.socket inet process time ms; 5
Perf: Counter; 30d.1m.transactions (peak); 3
Perf: Counter; 30d.1m.transactions (total); 13
Perf: Counter; 30d.1m.unsent msgs (peak); 2
Perf: Counter; 30d.1m.unsent msgs (total); 2
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