Showing Posts For JadenSimic.3941:

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: JadenSimic.3941

JadenSimic.3941

Phantom’s Hood please and Soul River glider as a single item please

(edited by JadenSimic.3941)

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: JadenSimic.3941

JadenSimic.3941

I don’t do PvP or WvW much (like 1% of my game time) so I tested most of the stuff on NPCs in the lobby or in WvW. However:

RENEGADE

F3-F4 skills seem kinda useless to me.

  • F2 IS neat I guess
  • F3 does too little for too much energy, used hardly ever and when I did it was mostly hoping I was just imagining this.
  • F4 is what I never used. The alacricity from this skill is almost zero so not worth it for the energy cost which I pretty much always need more for the Kalla utilities.

Shortbow

I really like this weapon as an added weapon choice Was looking forward to a condi ranged weapon
HOWEVER:

  • Shattershot – The bleeding could use some buffing I think.
  • Bloodbane Path – Feels epic but could use the same as skill 1. Maybe tone down the direct damage of both and buff the bleed? I mean we already have the hammer for long range power damage.
  • Sevenshot – If it IS meant to work so bad while not in favorable terrain then it is pretty much useless. Needless to say it felt lacking in dmg anyway. I felt like it was usefull only as an opening shot when I could make sure that all the arrows hit and that’s it. Maybe changing it for a mobility skill wouldn’t be in vain.
  • Spiritcrush – Takes too long to activate. Also with the “mist portals” mechanic I think that it shouldn’t matter where we wanna shoot the arrows, including behinds us.
  • Scorchrazor – Did what it was supposed to do I guess. But a knockback effect would by nicer, as far as I’m concerned. To have at least one skill to keep the enemies at bay.

Slot skills:

  • Breakrazor’s Bastion – The initial healing is too small as long as those other 2K take 10 seconds to hit. Maybe if you change it to 3,5K initial healing and 500 every second for the next 4 or 5 seconds could help? Moving the stun break somewhere else would be nice as well. Otherwise BB is too weak. Usually when I used it it took either too long for the healing to land or it got killed or CCd without healing those additional 2K at all.
  • Razorclaw’s Rage – The energy cost is quite high which I wouldn’t mind much if there was no cooldown on this skill. I understand that it would be weird spawning more ghosts of the same charr so how about changing it so that one ghost can’t be up more than once at one time and getting rid of the CDs? Those charr can be killed or stuned/feared quite easily so it would be good having them available as soon as we have energy for them which would keep the Renegade more about energy management instead of CD management which, I belive, is what the Revenant is about.
  • Darkrazor’s Daring – Same as with RR.
  • Icerazor’s Ire – Here I can’t really understand why ICErazor got cripple instead of CHILL. It would fit the animation, the name and even synergize better with the Corruption trait. Otherwise same issues as with Darkrazor and Razorclaw.
  • Soulcleave’s Summit – First I thought that I would be using this skill all the time to make up for the lack of defence and sustain I had on Herald with the varband member’s protection application and the healing from Soulcleave but then I found out that the healing from this skill was so weak that I stopped using it at all and sticked only to the Razorclaw + Icerazor combo when switching to Kalla. With the high energy costs of the utilities and the high energy upkeep of Soulcleave it was always EITHER OR and Soulcleave just didn’t seem effective enough to be used over those two.

Speaking about the Kalla utilities as a whole, I’d suggest either making them invulnerable to dmg and CC OR allowing us to use them more frequently since they can die easily which neglects us their purpose. The first would be good for PvP I guess, the second definitely for PvE since it is good to have something to take the aggro from you when you have not much dmg mitigation or mobility options.

Moving on to the rest (which will be quite shorter since you could say that I main Revenant xD)

HOLOMANCER
It would be nice to be able to use any weapon with the new heat mechanic instead of limiting us only to the sword.
Otherwise good work with the theme!

WEAVER
Buffing sword’s power dmg would be definitely great

That’s it from me. Other players made similar suggestions or even better so please, make sure you look at them and think about them

Thank you for your awesome job and for caring guys!

Elementalist's weapons and their usage

in Elementalist

Posted by: JadenSimic.3941

JadenSimic.3941

When I saw the trailer for the Weaver spec I’ve decided that it’s time to give the elementalist a go!
But my problem is that I really do care about looks while playing xD
Watching my toon running around casting skills and killing stuff has to look good for me AND be effective as well.
So now I’m wondering… are elementalist’s weapons somehow oriented? Like the staff for power builds or D/D for condi builds or is it irrelevant and any weapon combo is applicable in any setting (whether condi or power oriented)?
Knowing this would help me pick the right build for the right weapons and vice versa. I haven’t really decided yet what I’d like to roll with so I’d like to know what my options are.

Talking PvE only.

Thanks for any advice!