Showing Posts For Jakoda.4518:
The 100% fury bonus on Roiling Mists means that Fury gives you 40% bonus instead of 20%.
full zerk armor + weapon+ valkyrie ascended trinkets (that have some precision) + sigil of accuracy + superior rune of rage + glint + invocation traits (no need to pick the fury related ones)
52% base critical chance, 100% critical chance with perma fury + just precision banner.
240+% critical damage, +90 vitality.That’s if you want max damage. If you want more survivability you can swap in some more Valkyrie armor.
I you use Corruption (Maniacal Persistance) + Invocation you only need 47% base crit chance.
Will this be usable in WvW? Max damage sounds fun – I think with retribution line you will have a decent amount of passive protection (at least from range and then another 10% when you’re below 75% health), plus in Shiro you have Riposting Shadows. Maybe hammer & sword/axe for zerg backline/havoc group play?
Thanks for the feedback. What about this build instead?
@Kodiak – I am on BlackGate and looking to get more into the WvW scene. Are blob fights more common than havoc groups? It seems that way to me.
Blob/havoc group build.
Shiro & Jalis
Sword/Axe & Hammer
Do you think this has enough vitality for being on front line and enough damage to do good ranged damage with hammer?
I’ve been playing with this build all day and have had a ton of fun. I find meditation guardians and engineers are an absolute nightmare to fight with this though. Guard just kept cleansing burning stacks so couldn’t do any damage to them.