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Ready Up: 4/24 - Specializations AMA

in Guild Wars 2 Discussion

Posted by: Jalian.1463

Jalian.1463

With the removal of stats in the traits, can we expect more stat-combinations made available on gear?

Ready Up: 4/24 - Specializations AMA

in Guild Wars 2 Discussion

Posted by: Jalian.1463

Jalian.1463

With the removal of stats on traits, can we expect more stat-combinations on Armor?

Problem: Condition damage earth/fire Ele. Earth has a trait that boosts condi damage based on toughness. Rune of the undead works nicely with this. However, no power/toughness/condi damage items so I use carrion. The toughness in my build is exclusively from the traits and improves my condi damage more than the vitality-equivalent of rune of the undead (even with vitality from carrion). If this trait remains, I will have to choose between a much weaker condi/vit/power build, or give up power for toughness and condi.

Neko's Comp. Guide to the Dungeon Ele

in Elementalist

Posted by: Jalian.1463

Jalian.1463

@Abraxax.7135:
@Jalian.1463:

It is not. Condition Damage is not as good as Direct Damage in PvE because it takes longer to tick, does less damage than direct damage, and does not synergize as well with the sorts of buffs players give each other (Vulnerability stacking and Power/Precision boost stacking). Also, Eles are terrible condition damage dealers. As of now, they have no good condition damage builds. Stay away from it for now on Ele.

appreciate the reply. Guess I better get my warrior to 80… none of these builds particularly appeal to me. Hopefully someday they do something to give more variety, so I don’t have to use a conjure hammer to do damage… rebuilding my Ele will take awhile and I don’t have the heart to do it after the time I already invested. At least I can still farm CoF.

Why we are being viewed as "OP."

in Necromancer

Posted by: Jalian.1463

Jalian.1463

I’m not to experienced with pvp… I just like to do the daily. I can’t make arguments for or against damage, sustainability, or anything like that… because to me, if they kill me I’m mad and if I win then I feel pretty good. necro’s do kill me the most 1v1, which I thought was because of just being hard countered (although they apparently hard counter all three of my pvp classes… which could be my builds). But, to answer the question of the post, maybe necromancers are OP because they are consistently top scorers on a team? I’m not sure how accurate of a measurement that is… I can score in top 3 regularly by backdooring points… but I have started choosing my team based on how many necros I see, unless I have been playing awhile with this group of players and know who sucks and who doesn’t.

Neko's Comp. Guide to the Dungeon Ele

in Elementalist

Posted by: Jalian.1463

Jalian.1463

Have you tested condition damage stacking? I build Carrion with 0-0-30-10-30 and runes of the undead, using scepter + dagger, I stack might on my team and then try to just keep burns and bleeds on the enemy, is this build nonviable?