there is a difference, between an aoe stealth with a radius of 240 and an aoe stealth 1,2k range… apparently i fail to see what that might be.
Then here it is, spelled out:
- MI happens to be equipped in a slot further to the right. Ever noticed that?
yeh thanks for pointing that out… not that i didn’t mention it myslef like 1 sentence later.
- PU happens to preclude you from taking CI, one of the cornerstones of what we as Mesmers even bring to our team in PvP. Same in WvW, we got a few multi-interrupts, CI is an autokill on most people in the context as standing still means instant death.
- MI also happens to have a wee longer cooldown, but I guess that’s a minor detail as you’re tabbed out crying on the forums by the time it’d matter. Sorry ,getting really tired of this constant “WAAAAH, this is so broken ;_;”
‘’Capturing and defending a keep, became frustrating for a lot of people. i’ve seen a lot of people here writing about those 1-hit mesmers and i do agree, that the mesmer has other things rather than PU to should have taken a look at.’’ if u want to pin me down on something, go ahead, but read the whole argument then. this topic is about PU, so we talk about PU, not CI, not grenade barrage, not rampage and so on.
I mean yes, maybe PU is too strong (notice: not broken, but I might as well argue with a wall on that one, since PvP whining is inherently education-resistant, I know…), but even then, it is by a minor amount.
cool, i didn’t even mention spvp or duelling once. hence go with this one, since it also applies to something i did actually mention, being wvw group roaming and taking/defending keeps.
Anybody who has played for at least an hour in wvw and was not a mesmer will tell you this build is supremely broken with no risk at all. It is just THAT bad. At least in WvW.
and i agree with that and the whole stealth testing post it referred to.
We’re talking maybe reducing stealth duration to 66% (giving 5s Prestige, 8s MI, 5s Decoy, 3,5s Veil), or maybe changing the boons assortment.
Though, given ANet’s track record with Mesmers, they’ll probably just remove the duration buff outright, then wonder why neither before nor after anyone picks Mesmers for their teams, but congratulate themselves on a job well done. And probably buff Thieves while they’re at it.
whilst expecting or rather hoping for the nerf bat, i do also hope, that mesmer stays viable. generally i don’t think it’s bad that the mesmer got buffed, but not the way it has happened, not talking bout PU only here tho. as for PU however i hope that something is changed about it in wvw, i don’t care if it stays as it is now in pvp or pve, but a class that can port in an entire zerg staying unreveald for so long is kitten. but who knows maybe the new borderlands will help fixing that, though i have a feeling that with the upgrade changes, wvw will become more of a karma-fest.
(edited by Jashugan.4820)