Showing Highly Rated Posts By Jatacid.3725:

New Player: 'This game is too complex'

in Guild Wars 2 Discussion

Posted by: Jatacid.3725

Jatacid.3725

I’ve been running around 100%ing some of the lower level maps lately and helping low levellers.

Today I was chatting with someone who said something really true.

He said how the game is extremely complex, but there aren’t very many, if any, adequate tutorials or in game help to guide players.

I’ve been level 80 for many a months now, and I have to agree.

Without visiting the Wiki, or reading considerable amount of information online, your hope of grasping this game is reduced dramatically. This gives new people the wrong idea about how the game works, and makes the initial experience far less positive.

~~

Why aren’t there more step-by-step tutorials and game processes?

You know, like the first time you do a dungeon, instead of having a random letter sent in your mail, have an actual quest to do as part of your story. The NPC’s can explain how there are different ‘paths’ you can take, and how you can earn rewards. And even where to go to spend those rewards.

Or, the first time you pick up a crafting discipline. Have the first 25 levels actually guided for you. Give players one of those Crafting Discipline Starter Kits as part of a level up reward.
Then the NPC can walk you through literally step-by-step. How to deposit collectables, how to craft and how to ‘discover’ new items.

sPvP! Have new pvpers start at rank minus 5: “chicken”. and work their way up to Rabbit.
The first tutorial rank, you only have to choose your weapon(the rest is greyed out and predetermined with celestial gear), next rank you learn how to equip armor, then next rank weapons, then next rank traits. Giving pvp skin/rewards as you unlock so you can figure out how to use that too.
This would help ‘ease’ into sPvP, and enjoy it far more in the early stages.

~

Here are a bunch of other things that are confusing in GW2 especially for new players.

No ‘holy trinity’
No ‘quests’
Difference between hearts and world events.
How to make ‘combos’ with your character.
What to do with Karma
When to start crafting
When and how to do dungeons (forcing one story mode playthrough would really help this)
What salvaging kit to buy and what to salvage
What items to sell to the merchant
What gathering tools to use, what to gather.
How to use the ‘deposit collectables’ feature
Where to explore (main story line doesn’t take you through all zones. Thus exploring is self-reliant)
Names of stat type: i.e carrion/bezerkers/etc
sPVP!
sPVP Rewards.
WvW & associated rewards.
List of end-game armor options available to the player. (crafting/dungeons/gold/karma)
List of end-game weapon options available. and how to get it.
How to use the mystic forge and why