Showing Highly Rated Posts By Jax.5261:

Remove Dodge Queue Now - Still Bugged!

in PvP

Posted by: Jax.5261

Jax.5261

Previous thread was deleted.

Now one might argue that a lot of these threads were trying to create rage. They would be wrong, the Dodge Queue is actually the cause for the rage. The simple act of your skill being interrupted by a dodge roll that you used a few seconds ago can be extremely infuriating.
Gives you the sense you are no longer in control of your character because, in fact, you aren’t to an extent.

For those of you who don’t know what Dodge Queue is:

  • Your enemy uses immobilize
  • You use a dodge roll, it cannot activate now
  • You use a skill
  • Snare ends
  • Your dodge roll was queued so now it activates
  • The dodge roll interrupts your skill

The old system

  • Your enemy uses immobilize
  • You use dodge roll, nothing happens
  • You use a skill
  • Snare ends
  • Skill finishes

So skills like Shelter and Renewed Focus can be interrupted by a magical entity and not by the player, I say this because I am not activating my dodge roll when it’s actually happening. These skills go on a their FULL cooldown and sometimes you don’t even get the effects of them to occur.n
This is especially deadly against Mesmers, due to people using RF and Shelter only when they miss the dodge of Sword 3, because now you will almost always interrupt your RF and Shelter and send it on full recharge.

Now the previous thread and all other threads relating to skill queuing for some reason have all been deleted. Make of that what you will.

Silven's PvP Guardian Build Guide

in Guardian

Posted by: Jax.5261

Jax.5261

Hey guys, my name is Silven.
Here are my tPvP builds, I hope you enjoy. If you notice mistakes or have questions please post them below and I’ll answer as soon as I can!
Up-to-date as of: 24/4/14 (4/24/14 if you’re American)

Offensive

Triple Meditation Builds —
Natural Guardian defences through Renewed Focus, Shelter and High Vigor uptimes make high damage Guardian builds much less risky. Although Guardian has been able to do amazing damage since the start of the game it also requires knowing which skills to dodge and so the builds weren’t favourable for the majority of players. There aren’t too many builds that are highly effective either.
Pros:

  • High DPS
  • High Burst
  • Strong Self Heals
  • Strong 1v1
  • Unexpected high damage
  • High Vigor uptime

Cons:

  • Weak to Conditions
  • Rely on blocks to survive
  • Low Support

Will Counter:

  • Backpoint Assault (thieves, mesmers, DPS Guards, etc)
  • Backpoint Counter-Assault (Burst Guards, thieves, etc)
  • Certain Bunkers (by one-shotting them)

All-Star Burst (GS / Sw-Fc)http://tinyurl.com/k2ehzxr (NEW UPDATED)
After the April Update this build has come completely from last position to first, the GS2 lands with rage sigils making it an AoE, undodgable machine. This will be your first meditation build and best in most situations. Optionals: Mc>Sw if playing against a thief assaulting your backpoint. Sc>Sw if your team lacks control.

Mace Burst (Mc-Tc / Sc-Fc)http://tinyurl.com/laayrxt (UPDATED)
I’m done proving how amazingly strong the mace can burst (through the use of counter-initiates) so if you wish to know more about how it works watch my videos. This build is used now for shutting down Petting Zoo type players and just generally one-shotting other players. It’s also pretty much a direct hard counter to any thief build you can think of. Optionals: Sw>Mc if you seriously just can’t grasp the counter initiate concept.

Symbol DPS Builds — (THIS SECTION IS UNDERGOING A REWORK)
Symbol builds provide very high AoE DPS as well as high amounts small heals through the help of Healing Power. Because you get so many of these small heals you actual heal extremely fast. The symbols also provide a great deal of support for your allies. The symbols can crit over 1.2k per tick and it doesn’t matter which weapon you go because with the zerka amulet you’re going to hit 1k+ per auto-attack with any of them.
Pros:

  • High DPS
  • High AoE
  • Strong AoE Heals
  • Strong 1v1
  • Can do decent Burst

Cons:

  • High condition damage will break you
  • Low Armour
  • Weaker to burst/dps

Will Counter:

  • Mesmer Shatter
  • Guardian Bunker
  • Engineer, decent against bombkit usually
  • Thieves and Warriors
  • Elementalist sustain (usually not burst though)
  • Trap Rangers

Two Handed DPS (Hm / Staff)http://tinyurl.com/kjhnvt5
The current, best DPS Guardian build. You have a lot of utility and damage, along with very high survivability and a ton of support in team fights. You are built for pretty much anything; point control, high dps, stomping, setting up plays, backpoint, far point assault. Never underestimate the amount of damage the staff deals out.

Defensive Support (St / Mc-Fc)http://tinyurl.com/l4q5gxs NEW
Very High sustain with a lot of damage, strong against conditions in this meta. Makes a great use of the staff which has very consistent damage and defence. Sometimes considered a little bit too defensive and as such isn’t always as effective as the other builds, for example the less offence means that a Shatter Mesmer is stronger against you. I know I’ve had this up since the guide started but it’s always been strong =). Updated recently to include a consecration of your choice, purge or hallowed is generally the best.

(edited by Jax.5261)