Showing Posts For Jay.5604:
Hello all fellow GW2 players.
Our guild is increasing in activity and are seeking more members to join us in the world of Tyria! We are a mature casual guild with focus on WvW, Guild Missions, Fractals, Living Story and fun fun fun! All players are Danish speaking and the average age of our players is about 30-34 years old. We are also playing other MMO’s, like WoW and SWTOR. If you wish to join or learn more about os, please visit http://www.semperdanica.dk
Hope to see you ingame soon!
Req:
Danish speaking
18+ years old.
Food:
Sharpening Stone
Meat and Stew (100% might on dogde, +40% endurance refill, so nice with DE, dunno if it stacks with vigor though).Sadly not. Vigor gives you +100% endurance refill and it’s capped at that. I looked into an engie build that had perma +220% endurance refill but it wasn’t possible, which is a shame.
Oh, that’s really a shame, but there is still times where Vigor isn’t up, like when retreating to reset the fight. It’s still the food I’ll prefer to use, but I’m open to ideas for what will fit better with my setup.
I have a similar trait setup, only difference is i have 20 points in duelling for DE.
I don’t need the CD reduction on torch so far, though my setup don’t have much condition removal.
My utillity skills are:
Ether Feast
Decoy
Blink (reduced CD trait)
Veil when i bigger groups and Archane Thievery in small/solo (reduced CD trait)
Mass invissibility
I have full knight gear, except back (berserker), weapons (soldier).
I use Centaur runes for speed (goes well with +30% boon)
Sigil of fire on GS, Perception on Sword and Restoration on Torch (works wonders in Zerg fights).
My stats are around:
2200 toughnes
3400 attack (with GS 50 pow and sharpening stone)
57% Crit chance with percention sigil full stacked, (+20% trait for phantasm)
16.8k hp (will increase that with 2500 hp from wxp rank ‘Defence against guards’)
Food:
Sharpening Stone
Meat and Stew (100% might on dogde, +40% endurance refill, so nice with DE, dunno if it stacks with vigor though).
I’ve played this setup for 2 weeks now and it’s my favorite ever, it fits my playstile.
I’m here to mez with people, and this works well by using stealth and DE all the time.
I might go more dmg later on, but i still decen’t, I don’t have a hard time killing stuff.
In Zergs i works so well, easy to survive and put out damage at the same time.
(edited by Jay.5604)
I don’t get this.
You use greatsword to open pressure, summon the phantasm before they stealth/steal.
The moment they try to get in your grill with melee you switch to mainhand sword and punish them with a swap?blurred frenzy while your phantasmal berserker and swords man spike him.
If he tries to pull a burst combo on you you use on of your peels.
I run Full berserker, 30 in Inspiration, 20 duelist, 20 illusions. I run greatsword sword/sword.
You’ve got an 8 sec cd 2 sec distortion, vigor on crit, a knockback, and a 12 sec cd 3 second channel block. That means most of the time they stealth if you’re not dodging you are either blocking or immune. And in an emergency you can just decoy and heal safely.
I run mantra heal with harmonious mantras. That means I got a 10 sec cd heal, and I can recharge it twice safely with decoy or mass invisibility. With harmonious mantra I get a 3k heal on top of recharging my mantra, and because I remove conditions on healing I got 2 condi removals per heal.
I run Blink/Decoy and signet of Illusions. People will say you have no condi removal but you’ve got 2 every 10 seconds from your heal, and the only class that can engage you with conditions at 1200 range is a staff necromancer. With a greatsword you can just kite engineers and scepter necros and BM rangter without issue as all their weapons are 900 range.
Just keep an eye to dodge pulls like magnetic shield or dark path and you’ll be fine.
The fact is on berserker phantasm my berserker is hitting people for 5-6k, my blurred frenzy does 4-5k damage, and my swordsman is doing another 5-6k damage, and the swordsman hits every 3.5 seconds.
I can stall with my stealths and have enough phantasms so that if a thief unstealths he will immediately eat around 10k damage, and if they run gib builds they’re around 12-15k health with little toughness, so my phantasms will be removing 2/3 his health and if he tries to rush me I’ll just swap/blurred frenzy while my phantasms strike him again and he explodes.
I really don’t get people that complain about people getting in melee and killing them with the greatsword. Duh, don’t use the greatsword in melee unless it’s to use the knockback. Switch to sword/sword and you will hurt them just as badly as they hurt you.
I have to agree on this.
I also run GS and Sw/Sw, just a different trait setup, and I’m having no problems with most Theives.
One block and blurred frenzy is almost enough to kill them at times.
I’ve experienced the same thing a few days ago, and I couldn’t believe that a thief could kill me and my buddy in the middle of af camp we were defending.
He kep’t popping in and out of stealth, hitting us very hard at the same time.
I wen’t down so fast that you thought about rubbing your eyes, because this can’t be happening.
After killing us, he cleared the camp with ease, and never got under 80% hp.
Then we waypointed and looked out for him.
When we found him, he just owned us once again, plus another random person.
We just couldn’t believe it!!!
Thanks for your reply, got what I needed
any EU servers that have balt temple open?