I am not sure if my ideas are on track to the main topic but I will try my best. I will tackle this focusing on character story and character presence within the game ( I apologise if this would be out of point).
Taking into consideration character progression by story and character presence in the game:
- I strongly believe (as suggested by someone else) that a hall of monuments replica, storing personal achievements and artifacts among others, would enhance character progression and gamer experience. This gives a sense of belonging, pride and continuity of the game, giving each character a stronger sense of existence and presence.
- perhaps professions can be given more importance with regards to the story line. I feel that professions have sometimes lost their essence. Do not get me wrong I love them, all of them, but being a Guild Wars 1 player, I enjoyed the idea of a pre-searing environment were characters gradually enhance their professions step by step, one skill at a time. Professions seemed more important at that time, choosing particular skills to suit different environments. Again I do not wish to disagree with the current system as I love the way each profession is built (and having pre-set skills helps me as I am not that much of a pro!). What I mean to say is perhaps we can give professions more meaning, more presence. Perhaps the reason why a gamer chose an elementalist over a thief can be shown in-game. Perhaps having a pre-searing type of environment which is more evolved and more refined, creating a space were the story at that time would focus on why, how, when and where did a particular character become a guardian, elementalist , mesmer and so.
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