(edited by Jaya.2760)
Showing Posts For Jaya.2760:
Totally agree. The “You aren’t welcome here”-feeling from BWE1&2 is completly gone. The deadly jungle dominated by a dragon has turned into a petting zoo
We played a quarter auf the map this and last bwe. Guessing that the other quarters build like what we seen so far ( 2 event-chains/4 outpost), we will have 16 outpost to defend in the night on the complete map. So you will have about 3-5 players per camp to defend, carry supplies and escort soldiers. I guess the events are balanced about this player numbers.
Got a little confused by myself at this 2 things, but i try to answer (english isn’t my native language – so i hope i didn’t confuse you more
):
1) It’s not about getting 5 stacks of chill, it’s about 5 stacks of chill duration.
2) the chill damage isn’t a condition like bleeding. the trait says that a chilled enemy gets x damage per second, not that chill deals x damage per tick. this damage scales with condition damage but you will not see it at your screen with an icon like bleeding/burning/poison. but you can see it in your combat log. TBH – i have no clue if the chill damage can be reduced by protection and traits, because it’s no regular condition.
at least that’s my conclusion after the bwe.
Died 3 or 4 times using the mushrooms, too. Reminds me at the platforms by tequatl at the beginning, not only because of the animation. It was also gambling to use them, hoping to land and be still alive
. They fixed it by tequatl, so i’m sure anet will fix it for the mushrooms as well.
Very nice concept. And yes – shatterer needs some love. But i see a problem with the maze-phase: a mesmer could lay a portal by the shatterer when he comes down, port to the waypoint, run to the zerg and lay the second portal when chaotic cascade ends. So, the zerg could use the complete damage-phase without dealing with the maze.