Showing Posts For JazzyJet.2046:
I dread the day when we will be locked into servers. It’s the only major problem I have with the game. Many of us have several groups of friends who don’t want to leave their server because they also have many friends there.
So at some point you have to chose which friends you will play with. Which is a lame way to make an MMO these days. It’s always been a problem with WoW and other games like it.
When people can’t play with all their friends they lose interest in the game.
People dont’ want to make characters on multiple servers. (which I dont think is even an option)
The whole point of an mmorpg is to make an epic rpg become multiplayer. If I can’t play with friends I might as well be playing a singleplayer game.
Paying to switch servers is fine for some people. But with people like me I will have multiple friends in multiple time zones who are all important to me so paying to switch just isn’t an option.
GW1 was special because this issue never came up. GW1 set a standard that has been missed.
Possible suggestions to change the current system:
*Leave server changes open as it is now but perhaps limit server changes to once a day or something. It would be abused at times but I feel the plus out weighs downs.
*Change the WvW so that it mixes people as is needed. It’s cool to have WvW but really we don’t care who we’re fighting. It rotates all the time and we can’t see the players names anyways.
Then parties could phase together in PVE from whichever server they are on.
Please give any input or ideas you can! I’m sure this has been talked about lots, but if we are to make ArenaNet notice we have to keep our voices up.
It’s all about love and eating burritos