Showing Posts For Jedi.4182:

The Gas Mask Thread.

in Guild Wars 2 Discussion

Posted by: Jedi.4182

Jedi.4182

Here is Mine.

i had a different body before but now with the new Zodiac skins i switched it out and love it!

Attachments:

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

You’re wasting your time unless you’re just interested in a theoretical game design discussion (which is fine). The devs have shown zero interest in improving the mechanics of this fractal.

Not to sure about that, I am confident we as players are able to impact the development of the game if the ideas are sound.

Not saying mine are good enough, but its a start..I would wish other players would chime in and see how creative we can get with improving existing mechanics.

that is the stuff i like to see

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

Quick notice before real life whisks me away (might happen any time): I am not sure if it is wise to post images of known exploits, regardless of the context, it might result in you getting infracted or this thread removed. If I have anything to add when I read this in full I will edit this post.

Yeah I was having second thoughts about posting screens, it just bothers me since there are quite a few areas of terrain you can jump your way around to skip switches and even have Mesmer blink inside and bring the party with a portal… i was going to suggest that Anet do some more patch work in these certain areas…

I would have to ask a Dev if that would be ok before i do so.

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

But we’re not talking about how long people take to finish it, we’re talking about how artificial it feels.
It’s unenjoyable whether you have an optimal group or not.

I know everyone has their own opinion, but from level 1 to level 50 I have never seen anyone say “I sure hope we get dredge” non-sarcastically (and I run FotM on a daily basis). Every group I’ve been in hates that fractal. I even dare to say that there’s no one who would take Dredge over Cliffside, Reactor, Shaman or Aetherblade.

I am not against difficult stuff. I like difficult content and challenges and actively defend them whenever I get the chance and you can check my posts if you have your doubts about it, but dredge? That fractal is not difficult, it is just plain annoying.

^

EXACTLY.

I am here to push for a change, I would like to enjoy the content and scrap the Artificial Difficulty.

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

Well people who use the mechanics in the guide do not have many issues. The videos also were posted in response to several of your issues. The first one video obviously is directly related but I posted the others as I know they would eventually come up.

Whether you made it to level 50 or not is irrelevant due to the fact that there have been several ways of doing the fractals. Some are better and more efficient than others.

You listed one of the issues with the first room are the dredge constantly respawning (see #2). If you followed what was done in the video by using those mechanics, you wouldn’t have them respawning. The dredge only respawn infinitely in certain locations in the fractal.

Another issue you mentioned was the mechanic of the floor panels in the first room (see #3). The video I posted also addressed this issue and everyone doesn’t need to just simply stand on the panels and eat damage.

I understand, still this is the wrong thread for guides, I am not looking for ways to overcome the current mechanic. I want to collaborate with the the GW2 community so we can develop better game mechanics. if your interests lie elsewhere this thread is NOT for you.

Nothing against the guides I am sure they work well, but i still feel the Fractal really needs some improvements.

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

I agree that the respawning Dredge is the major issue here (in both the first room and the Bomb path). I’d rather that the Dredge don’t respawn after being killed (except perhaps for 1 or 2 Veterans on higher difficulties), allowing players to complete it by clearing out the room, then 1 or 2 people can keep the Vets busy while the others stand on buttons/run bombs.

Yea i know what you mean, sadly I don’t really see the other sections of the dredge fractal to be a problem at all, just really the constant respawning all round.

After we beat the first switches room, the rest of the dungeon is a breeze if you know what your doing. I actually love both Boss encounters where you pour lava to give the boss a debuff and increase damage dramatically…those high numbers are awesome!!!

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

Watch Obal’s YouTube videos for on mechanics very few people use. The more people that use them, the quicker runs will get.

Console Room
http://www.youtube.com/watch?v=pury3dyGX20

Bomb Room

With Thief
http://www.youtube.com/watch?v=ALv58EmsTdU

Without Thief
http://www.youtube.com/watch?pury3dyGX20&v=_38rOY6Nl88

Turret Room

With Thief
http://www.youtube.com/watch?v=YerTi1PM6YU

Without Thief
http://www.youtube.com/watch?38rOY6Nl88&v=yiQZEnNtrHg

Guides are nice and all, However that is not what this thread is about, I have sucessfully completed ALL of the fractals upto Scale 50.

The Issue is the current game mechanics are missing some key elements that can really make this Fractal more enjoyable. Please don’t post anymore guides, all i want to some productive content in this thread geared toward developing Better Challenging Encounters and Game Mechanics. I want to remove Artificial Difficulty from GW2

You can agree or disagree, but put some effort into explaining why and try to keep it Classy.

thx for reading!

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Dredge Fractal(Game Mechanics Development)

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

I wanted to talk about The most disliked Fractal in GW2, have you ever heard anyone say INB4DREDGE?! …thats is right im talking about the “Underground Facility” Fractal.

So, there are a few issues I have with this fractal that I am going to Identify and hopefully encourage everyone to produce POSITIVE discussions on how to overcome these issues with new Mechanics and/or simple changes for the encounter.

Before we get started, I am going to define “Artificial Difficulty” and what it means to me. I will be using those two words a lot in this thread. So to avoid any confusion:


Artificial Difficulty- When an Encounter has enemies that lack intelligent gameplay or mechanics to overcome, and are overwhelmingly powerful usually by greatly increased health and/or damage.

Getting Straight to the point, I believe most of the acquired hatred for this Fractal comes from the first room. Once you get past the first room the rest of the fractal is not that bad, and i can safely say I very much enjoy the either final boss encounter.

First Room Issues:

1. Mob’s Scaling with Fractal level is extremely Unbalanced.(Artificial Difficulty)
2. Certain Mob’s are Constantly Respawning.(More Artificial Difficulty)
3. Current Mechanic is directly going against the “flexible, fast-paced, and dynamic combat system”.
4. A lot of Terrain is being used for exploits and skipping sections of this Encounter.

1. Mob’s
We are dealing with the Dredge, a seemingly never ending mole-like race of beefy mole-like Creatures. As it stands we are constantly outnumbered and limited to only Reflection/Protection/Weakness to mitigate their damage.

I Would like to see a Re-balance in the basic mobs survivablity due to the fact that they are not “Legendary” boss quality

2. Respawn
In some rooms their ability to Respawn constantly is discouraging players to engage in any unnecessary fights at all. Add in the fact that there is no reward for killing Dredge Mobs, the average player desperately finds new ways to avoid doing the mechanic in the first room as intended and seeking new ways to exploit this Fractal.

I would wish that the difference between a scale 10 and a scale 50 should provide a slightly different mechanic that is more challenging as you progress. Rather than more Artificial Difficulty given to the mobs.

3. Current Mechanic
Players are expected to be immobile on floor switches and survive in order to make this mechanic work. However Most of your survivability comes from being mobile and dodging.
there is a huge barrage of attacks being thrown your way, why are we standing still for all this abuse?

4. Terrain
So far Anet has been very good at fixing terrain in this fractal, however there are still some holes left needed to be fixed in order to stop the exploiting routes for the first room. (I am sure this has been acknowledged already and expecting this to be fixed in the future.)


SAVING THIS SPOT FOR IMAGES OF CURRENT KNOWN EXPLOITS

Proposal:
My Idea is simple, I want to implement a resource to the existing mechanic which will hopefully rid us of the Immobile combat we are forced to endure.

Scale 1-30
The resource will be a “Rock” that you mine or find and kill the Dredge wielding it, place the “Rock” on the switches allowing to you move freely during the encounter while the “Rock” holds the doors open.

Scale 31+
You can make the resource a “Hot Lava Rock”, where you are required to pass the rock to your party members before placing it on the switch AKA “hot potato” mechanic. Very similar to the mechanic in Arah Path 4 with the Light orbs that damage you the longer you hold it.

There is a lot of unused area below the giant cage in the first room where we can obtain or kill dredge for these resources, the Party can start at the bottom and work their way up to main cage.

If Possible I would also like to remove the respawn of all the dredge except the ones in the double switch cage, or at the very least re-balance their hp and dps. Having the ability to clear rooms or certain sections makes the players feel accomplished rather than constantly annoyed.

I am Certain this idea will provide a new challenge to the existing mechanic and allow more dynamic gameplay when in combat. Add in some Fractal Instabilities and you will really need to coordinate to overcome this Mechanic.
————————————————————————————————————————

If anyone can come up with more ideas to provide a Rich and Dynamic gameplay to our Dungeons and Fractals, or add to my idea, Please post here and lets see if we can make an impact on the development of GW2 Game Mechanics.

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

BUMP BUMP BUMP!!!

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

Annoyngly awsome

thanks for lisening, tell your friends!!!

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

Love it. /cheer

Thank you! :o
/surprised

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

BUMP
I want more ppl to see this :]

No no no!

so it begins…
>:D

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

This is pretty funny, and nice to listen to. Good job!

thank you!
I had fun making it, like a song i just couldn’t get out of my head.

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

BUMP
I want more ppl to see this :]

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

I have never been in that dungeon, but I’m on RaidCall with the guild while they are doing those runs, so it’s like I’m really there…all the time…hearing it….like a bad dream.

Just kidding, you did an awesome job mixing that up Jedi <3

thanks a lot Yumi :]

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

So I’m totally not a fan of dub-step but this is really creative and cool. I don’t listen to gw2 sounds 99% of the time and when I do the first thing I turn off is npc dialogue, so I’ve never actually heard any of these. Great work putting this together.

Yeah this is the first time I’ve ever attempted to create something along the lines of “Dub-Step”. thanks , glad I could make your ears bleed Duhuhue

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

haha, I was half-asleep and a bit out of it when I finished/posted this on Youtube…it means alot that I wake up and the first comment is a like. Thanks

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

GW2 Dub-Step: Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

So a few of my Guildies and Myself were always laughing at some of the lines NPC’s had in GW2, then we thought…hey we should totally make a generic annoying dub-step and mash up all the things that make us laugh all in one epic song, thus creating the abomination you are now about to hear…ENJOY!

Special Thanks to: Koptev, Sear Sneakblade, Agent Spire, Hodgens, Cpt. Ashum, and a few other NPC’s that annoy me to no end!!!

Like, Subscribe, Tell your Friends & Comment please!

http://www.youtube.com/watch?v=8jSn-QNgxjY

Guild Site @ http://dev.shivtr.com/
Twitch Livestream @ http://www.twitch.tv/jedimind7rix#

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

(edited by Jedi.4182)

[VAST] Presents: GW2 Dredge-Step!!!

in Community Creations

Posted by: Jedi.4182

Jedi.4182

So a few Guildies and Myself were always slightly annoyed with some of the lines NPC’s had in GW2, then we thought, "hey we should totally make a generic annoying dub-step and mash up all the things that make us cringe all in one epic song!". Thus creating the abomination you are now about to hearing...ENJOY!

Special Thanks to: Koptev, Sear Sneakblade, Agent Spire, Hodgens, Cpt. Ashum, and a few other NPC’s that annoy me to no end!!!

Like, Subscribe, Tell your Friends & Comment please!

http://www.youtube.com/watch?v=8jSn-QNgxjY

Download Song @ Comming Soon!
Guild Site @ http://dev.shivtr.com/
Twitch Livestream @ http://www.twitch.tv/jedimind7rix#

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

[VAST] Dancing Across Tyria by Yumikiko

in Community Creations

Posted by: Jedi.4182

Jedi.4182

Bump for more views !
:D

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

[VAST] Dancing Across Tyria by Yumikiko

in Community Creations

Posted by: Jedi.4182

Jedi.4182

[VAST]Devastion

Hey everyone,
Just posting this video my girl made for randomness and maybe some shameless guild promotion!

((((WATCH IN HD))))
http://www.youtube.com/watch?v=KzovdF5nlVA

Like and Subscribe please!

If you would like to apply hit us up at our site…

Guild Site: http://dev.shivtr.com/
(We are also taking alliance members for Dungeon/WvW parties)

you can also PM
Sujin.3269
or
Jedi.4182

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Gate of Madness: LFG for CoE Dungeon

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

bump!

still Looking for Group, hit me up here or in-game
thanks.

-JM7

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”

Gate of Madness: LFG for CoE Dungeon

in Fractals, Dungeons & Raids

Posted by: Jedi.4182

Jedi.4182

Hello,
I am a well experienced player on Gate of Madness Sever.
I have a Lvl 80 Thief with full set of exotics,

looking for a dedicated group to run CoE explore mode for the Inquest items.
I am going to do this long term and earn enough for most of the weapons.

Requirements:
lvl78-80 exotic weapons +
full set of Exotic armor+

Preferred Classes:
Warrior
Guardian
Mesmer
Ranger
Elementalist

let me know if your interested.

Whisper me in-game: Jedimindtrix
im looking to do this daily and i will save you on my friends list for these runs.

thanks,
-JM7

JediMind7rix | PvE Enthusiast | Stormbluff Isle
Jedimindtrix(Thief) | Tíger Blood(Warrior) | Snú Snú(Ranger) | Elementalmindtrix(Elementalist)
“We can breathe in space, they just don’t want us to escape!”