Showing Posts For Jedite.2367:
Yep, Eles have nothing good going for them in the downed state. Their vapor isn’t terrible since it resets your downed health to 3/4 roundabout each time you use it. The problem is Vapor isn’t available for quite awhile once you go down…that’s fine and all, just change the #2 downed state ability to cause an interrupt every time it does damage…then all our problems are solved basically…very simple and effective fix.
Well when I first bought GW2 I made an Elementalist…I actualy enjoyed playing it. Despite the fact I was really sweating in both PVE and PVP to actually get by. I rolled a Thief cause I heard they were OP..and after about an hour on the Thief in some SPvP and PvE I came to that conclusion…very simple to play, very powerful, very squishy. I went back to my Ele and continued to SPVP mostly..I made it to about level 14 or so in PVE and just got tired of that..so I settled for using GW2 as a PVP device only. So I played about another week or so and enjoyed it mostly due to the fact that succeeding as an Ele felt good…and losing as an Ele felt excusable. I haven’t logged into GW2 in the past 2.5 weeks..mainly because of a slew of other games coming out that drew my attention…and the overall feeling that playing Ele was more about enjoying masochism than actual fun.
Elementalist has a ton of potential to be a great and enjoyable class, I keep checking up on these forums to see if anything has been addressed balance wise..and nothing really notable has changed for the class. My suggestion to fix the class has and always will be simple…either up the damage, or up the survivability…or up both a small degree. It doesn’t make alot of sense for a other classes that have much more options to survive and sustain to be able to equally burst/sustain DPS better than an Elementalist. Every profession seems to be able to do a similiar amount of burst DPS when specced for it…except the Thief appears to pull ahead a bit, and the Ele falls behind a little bit more. As far as squishiness goes…Ele and Thief are by far the most vulnerable, while the plate wearers generally are quite resilient.
ArenaNet has put themselves in a bad position when it comes to balance…they can’t make big changes because it will upset the playerbase, but they can’t make small changes either because some professions need alot more work than others…yes a skilled Ele can certainly do well for themselves, and a team…any of the professions can claim this ability. GW2 just feels communist at times…in the sense that the Doctors (Eles) get rewarded the same as the Fast Food Employee (Warriors), or the Used Car Salesman (Thief)…not saying Docs should always get paid more, but maybe get some kind of benefit for undertaking a daunting profession.