Showing Posts For Jessie.5379:
Dishonor as a punishment as it is now offers little reparation to the victims of the offending player anyway.
I suppose it’s at least something to punish bad players, the dishonor system. I agree that there are other instances where the system just fails, and seen its abuse. We need better report functions; like reporting for feeding, intentional AFKing, etc. And, I suppose one reparation in this instance of a player disconnecting is that if the team that has the disconnected player loses, they will not receive a loss. Which brings me to another issue that’s majorly broken:
If you’re losing, you could pay off a teammate to disconnect so everyone on the team, except that disconnected player, will not lose the match.
Of course. Which is why I stated in my previous comments that pip loss is completely reasonable. This still doesn’t detract the arguments against dishonor.
It’s very plain and simple: If you screw your team by disconnecting for 2 minutes or more, the system rightfully screws you back.
The very argument for why it’s a fault. The system does not consider one importantn scenario: an accident. The very foundation of dishonor, in its name, is to punish the offensive: the guilty – the disgraceful. There is no disgrace in accidents.
Again, as said above messages: since the system cannot know everything, there are protocols that can made, to the best of its ability, to determine dishonor. A tier system of offense: after several instances of disconnection and reconnection (the specific factor: reconnecting), it will then apply dishonor.
No. Guilt is not assumed. Nothing about guilt even matters here. It’s about incentives and disincentives.
Disconnecting, for any reason, is a “kitteny” thing for the other team and especially for your team. If you just lost a pip for disconnecting, that would not be enough disincentive for disconnecting. Hence, dishonor.
If you disconnect with extreme rarity, it’s not a big deal. The fact you’re making such a big deal out of it makes it seem like you disconnect and are gone for more than 2 minutes often.
Just because I don’t disconnect often doesn’t void a system fault. If I had to pick between losing a pip or extra wait time, I’d take the extra wait time. Losing a pip is far more punishing than dishonor. You break a winstreak, and lose a pip that takes about 9 minutes or so to gain.
And this is me saying that losing a pip is completely reasonable. Dishonor is the fault.
Here’s the thing, ANET doesn’t know why you disconnected.
This is specifically why guilt should not be assumed.
Based on reconnection, this becomes an indication that a player might’ve lost connection without ill intention. You still lose a pip or gain no pip. But get no dishonor.
This isn’t perfect so there should be a step system where after several offenses, dishonor will kick in. This will affect abuse of disconnection to avoid dishonor. Regardless, you still lose a pip or gain no pip (if your team wins); or if you want it more punishing, 100% loss of pips on all scenarios except for reconnecting before a specific time.
do you really think you should get points for being carried to a win?
This isn’t about receiving points but receiving dishonor.
You possibly ruined a match. You deserved the dishonor. Even smaller times than 2min can ruin matches already, so 2min is a very generous time already.
And the dishonor is only like 20min unless it happens all the time to you, then it grows exponentially.
Analogy: Heard the difference between car collisions and car accidents? A collision doesn’t denote guilt yet while an accident denotes there is no guilt.
It’s completely reasonable to not receive pips or even lose a pip for being gone. But receiving dishonor on an first offense it’s just salt on the wound when there was no menacing intention. It’s especially crude when you’re in a party, and now the party gets punished for an accident along with you.
do you really think you should get points for being carried to a win?
This isn’t about receiving points but receiving dishonor.
Is this working as intended to still be punished even though you’ve reconnected and continue playing? I was punished regardless even though I had got back in.
This is after a computer crash, and logging back in into the match.
Elite specialization are just far too useful to not use them. If you’re not using them in competitive play (not just for top rank but any rank at ruby and above) you are hindering your performance. There’s a problem with decent builds – they’re not great, they’re only decent. Elite builds are just substantially better – they’re great.
You can still run weaker builds and still do good, just it’ll be harder to pull off. The higher you go in rank, the more it’ll be at the expense of your teammates.
Elite specializations should not be a requirement. What it should be is an additional option to your build. Regardless if you own HoT, a core player, or F2P, it is a balancing issue when elite specialization is so advantageous over non-elite; and it ruins build diversity.