The turrets can be a confusing mechanic for certain players, and they are also susceptible to trolls.
I propose a mechanic similar to the Cliffside fractal hammer: players using the turret accrue negative charges that down them at a certain level.
Alternatively, firing the #2 skill and making contact with Tequatl deplete these “bad” charges, meaning a player doing his job can sit on the turret indefinitely.
This would solve idling on the turrets, train new players, and stop trolls.
(edited by Jett.1239)