Showing Posts For Jimbru.6014:

Living World driving me out of GW2

in Living World

Posted by: Jimbru.6014

Jimbru.6014

Right now, there are no less than three major Living World events going on. I have a wife and a job, and I am not in a guild; I do not have time or help to fully finish even one event before they are replaced by more events that I won’t be able to finish. I still need to finish my main character’s story and fully explore the world map, but I can’t because the Living World content comes and goes so fast, and the achievement goals are set so bloody high to finish the metas. I hate feeling pressured by time, and I hate leaving content half done. I feeling like GW2 is demanding too much, changing too much, so that I can’t fully experience the game without playing 24/7.

I also generally dislike the idea of temporary or over-specialized content as a whole. For example, I would love to get the titles and whatnot from last Halloween, but they’re not available this year. So effectively, I am penalized simply because I wasn’t playing GW2 this time last year. And don’t even get me started on all the pets my Ranger can’t get just because I didn’t play GW1.

Therefore, it’s time to go find another game. Which is a kitten shame, because I fundamentally like GW2; I just feel overwhelmed by the demands of the Living World, and left out by all the things I can’t get just because I wasn’t in the right place at the right time.

Bye for now. I hope it gets better for everyone else.

Feedback: WvW Season 1 Achievements

in WvW

Posted by: Jimbru.6014

Jimbru.6014

Agreed with the OP that many/most of the achievements for WvW Season 1 are set too high for anyone but obsessive WvW players to obtain.

I also notice that at least a few of the achievements, particularly Dawn of the Season, seem to be bugged because I’ve not gotten them.

23 October daily crash bug

in Bugs: Game, Forum, Website

Posted by: Jimbru.6014

Jimbru.6014

Playing on Fort Aspenwood. My dailies reset while I was in WvW; I saw the doubled camp capture daily, but didn’t click on the list or think much of it at the time since I was up to my eyes in bad guys. I randomly completed dailies while running around fighting (I think I actually got double credit for the camp captures) and got the daily chest as normal. Then I heard people talking about a bug and Ambient Killer (which I didn’t do) so I opened my Achievement panel to take a look. When I did, GW2 froze up hard and would not shut down; I had to reboot my computer to get out of it. Nasty bug, whatever it is.

(edited by Jimbru.6014)

Master Carver title?

in Blood and Madness

Posted by: Jimbru.6014

Jimbru.6014

Is the Master Carver title available this year, for those of us who weren’t playing the game last year? Or are we boned by the Living World crap again? I’ve been carving every pumpkin I see, but I don’t see the NPC in Lion’s Arch that the wiki shows.

Lunatic Inquisition Regular

in Blood and Madness

Posted by: Jimbru.6014

Jimbru.6014

This acheivement needs to be changed, for one reason: if you survive as a villager until late in the round and then die, YOU LOSE ALL THE EFFORT YOU JUST MADE. You won’t get credit for the round as a courtier unless you get lucky enough to find that last remaining villager or two to get credited with participation. It absolutely sucks. The only way to make sure you get credit for the round is to switch sides early to middle of the round after getting some points as a villager, so you have plenty of time to hunt as a courtier and get credit. Terrible, TERRIBLE game design.

Living Story frustration

in Living World

Posted by: Jimbru.6014

Jimbru.6014

Two big parts of why I moved to GW2 from WoW, were to get away from raid mechanical overload and grinding time commitments. I expect Living World content to be challenging. I don’t expect it to be nearly impossible to get all the achievements in each episode. I haven’t finished a Living World episode yet, for various reasons.

- I missed the Molten Alliance episode due to personal matters taking higher life priorities. That’s not Arena’s fault. Stuff happens.

- I didn’t get to do most of the Scarlet Briar episode because the chain to get through all of the content was too kitten long. Like many here, I have a job and a spouse, so I can’t spend my time constantly running around the game. Frankly, the time demand reminded me of EverQuest back in the day, and not in a good way.

- I never got to beat Tequatl because I was always in undergunned overflow groups against a full powered boss, due to all the people guesting and clogging up the main Splintered Coast.

- Now in Twilight Arbor, the Clockheart fight needs to lose at least one of its major mechanics to be an enjoyable challenge; my personal choice in that regard would be those stupid spinning gears. As it stands now, it’s just a steaming pile of frustration at the end of a dungeon that’s already too kitten long, like an original WoW dungeon in time length with a mechanically overkilled Pandaria boss at the end.

Let me be clear: I don’t want GW2 to get over-nerfed like WoW. But I do want the Living World to be more reasonably finishable, to get all the achievements. Perhaps the episodes need to run longer than a few weeks, maybe a full month. Perhaps more thought needs to go into not overkilling the time commitment or mechanics. I’m sure others have their own ideas, including probably telling me to go jump in a lake, but that’s the nature of the online world.

Just to be clear, I like this game. I want this to be constructive, not just a rant. The Living World has problems, and I would like to see them fixed. That’s all…

Dungeon is way too hard.

in Twilight Assault

Posted by: Jimbru.6014

Jimbru.6014

The Clockheart fight is a steaming pile of frustration at the end of a dungeon that is already too kitten long. It needs to lose at least one major mechanic, preferably those stupid spinning gears, to be an enjoyable challenge.

A-net dissapointed in lack of Charr

in Charr

Posted by: Jimbru.6014

Jimbru.6014

Charr armor needs an overhaul. Charr anatomy does not. I like the fact that my female Charr is anatomically distinctive, different from the usual “Barbie doll with a different head” fantasy chick mold that Star Trek created and most RPG’s have followed. It’s also fun roleplaying an independent-minded female in a society where females are still at least slightly looked down on; chip on shoulder, check.

Charr and shields

in Charr

Posted by: Jimbru.6014

Jimbru.6014

Didn’t you get that training in the fahrar? In the event of you literally getting in over your head, your shield can be used as a flotation device!

Few people play female Charr

in Charr

Posted by: Jimbru.6014

Jimbru.6014

One of my characters is a female Charr Engineer. I also used to play a female Dwarf Rogue in WoW, which is nearly the equivalent of finding a unicorn in real life. What can I say except that I like following less traveled paths; it’s fun standing out amid the crowd of cookie cutters, you know?

Elementalist Charr - Which Legion?

in Charr

Posted by: Jimbru.6014

Jimbru.6014

My own Charr Elementalist, Bru Coldblood, is Blood Legion. His sire was a Flame Legion shaman, and he was the runt of the fahrar (I made him as short and skinny as a male Charr can be) along with Dinky, so they naturally became besties. Because of his sire, Bru naturally took to magic, and he and Dinky teamed up and watched each other’s backs against the bullies in the fahrar. The tough life growing up in the fahrar, combined with the shame of his sire, left Bru with a chip on his shoulder big enough that he blasted his way into the Blood Legion to prove himself. He is a back line Legionnaire, providing direction, fire support and healing for the brawlers of his warband (Dinky, Elexus and Fyon). He chooses to favor Water in direct spite of the Flame Legion, but will not hesitate to show his ancestry with a Fire barrage when necessary. Bru’s take on magic is that magic has nothing to do with false gods, spirits or anything else; he simply harnesses the forces of nature, much as Engineers do with their alchemy and equipment. He does feel a bit superior to the Engineers, though; after all, they need their gadgets. An Elementalist just needs the gift for magic and the attitude to harness it. Power from inside, as opposed to any false power from outside, be it the false gods, or the machine “idols” of Iron that the Charr have set up in their place. But that discussion could be its own topic…