Showing Posts For Jimbru.6014:
Agreed with the OP that many/most of the achievements for WvW Season 1 are set too high for anyone but obsessive WvW players to obtain.
I also notice that at least a few of the achievements, particularly Dawn of the Season, seem to be bugged because I’ve not gotten them.
Playing on Fort Aspenwood. My dailies reset while I was in WvW; I saw the doubled camp capture daily, but didn’t click on the list or think much of it at the time since I was up to my eyes in bad guys. I randomly completed dailies while running around fighting (I think I actually got double credit for the camp captures) and got the daily chest as normal. Then I heard people talking about a bug and Ambient Killer (which I didn’t do) so I opened my Achievement panel to take a look. When I did, GW2 froze up hard and would not shut down; I had to reboot my computer to get out of it. Nasty bug, whatever it is.
(edited by Jimbru.6014)
Is the Master Carver title available this year, for those of us who weren’t playing the game last year? Or are we boned by the Living World crap again? I’ve been carving every pumpkin I see, but I don’t see the NPC in Lion’s Arch that the wiki shows.
This acheivement needs to be changed, for one reason: if you survive as a villager until late in the round and then die, YOU LOSE ALL THE EFFORT YOU JUST MADE. You won’t get credit for the round as a courtier unless you get lucky enough to find that last remaining villager or two to get credited with participation. It absolutely sucks. The only way to make sure you get credit for the round is to switch sides early to middle of the round after getting some points as a villager, so you have plenty of time to hunt as a courtier and get credit. Terrible, TERRIBLE game design.
Two big parts of why I moved to GW2 from WoW, were to get away from raid mechanical overload and grinding time commitments. I expect Living World content to be challenging. I don’t expect it to be nearly impossible to get all the achievements in each episode. I haven’t finished a Living World episode yet, for various reasons.
- I missed the Molten Alliance episode due to personal matters taking higher life priorities. That’s not Arena’s fault. Stuff happens.
- I didn’t get to do most of the Scarlet Briar episode because the chain to get through all of the content was too kitten long. Like many here, I have a job and a spouse, so I can’t spend my time constantly running around the game. Frankly, the time demand reminded me of EverQuest back in the day, and not in a good way.
- I never got to beat Tequatl because I was always in undergunned overflow groups against a full powered boss, due to all the people guesting and clogging up the main Splintered Coast.
- Now in Twilight Arbor, the Clockheart fight needs to lose at least one of its major mechanics to be an enjoyable challenge; my personal choice in that regard would be those stupid spinning gears. As it stands now, it’s just a steaming pile of frustration at the end of a dungeon that’s already too kitten long, like an original WoW dungeon in time length with a mechanically overkilled Pandaria boss at the end.
Let me be clear: I don’t want GW2 to get over-nerfed like WoW. But I do want the Living World to be more reasonably finishable, to get all the achievements. Perhaps the episodes need to run longer than a few weeks, maybe a full month. Perhaps more thought needs to go into not overkilling the time commitment or mechanics. I’m sure others have their own ideas, including probably telling me to go jump in a lake, but that’s the nature of the online world.
Just to be clear, I like this game. I want this to be constructive, not just a rant. The Living World has problems, and I would like to see them fixed. That’s all…
The Clockheart fight is a steaming pile of frustration at the end of a dungeon that is already too kitten long. It needs to lose at least one major mechanic, preferably those stupid spinning gears, to be an enjoyable challenge.
Charr armor needs an overhaul. Charr anatomy does not. I like the fact that my female Charr is anatomically distinctive, different from the usual “Barbie doll with a different head” fantasy chick mold that Star Trek created and most RPG’s have followed. It’s also fun roleplaying an independent-minded female in a society where females are still at least slightly looked down on; chip on shoulder, check.
Didn’t you get that training in the fahrar? In the event of you literally getting in over your head, your shield can be used as a flotation device!
One of my characters is a female Charr Engineer. I also used to play a female Dwarf Rogue in WoW, which is nearly the equivalent of finding a unicorn in real life. What can I say except that I like following less traveled paths; it’s fun standing out amid the crowd of cookie cutters, you know?
My own Charr Elementalist, Bru Coldblood, is Blood Legion. His sire was a Flame Legion shaman, and he was the runt of the fahrar (I made him as short and skinny as a male Charr can be) along with Dinky, so they naturally became besties. Because of his sire, Bru naturally took to magic, and he and Dinky teamed up and watched each other’s backs against the bullies in the fahrar. The tough life growing up in the fahrar, combined with the shame of his sire, left Bru with a chip on his shoulder big enough that he blasted his way into the Blood Legion to prove himself. He is a back line Legionnaire, providing direction, fire support and healing for the brawlers of his warband (Dinky, Elexus and Fyon). He chooses to favor Water in direct spite of the Flame Legion, but will not hesitate to show his ancestry with a Fire barrage when necessary. Bru’s take on magic is that magic has nothing to do with false gods, spirits or anything else; he simply harnesses the forces of nature, much as Engineers do with their alchemy and equipment. He does feel a bit superior to the Engineers, though; after all, they need their gadgets. An Elementalist just needs the gift for magic and the attitude to harness it. Power from inside, as opposed to any false power from outside, be it the false gods, or the machine “idols” of Iron that the Charr have set up in their place. But that discussion could be its own topic…