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Once they introduced even minor vertical stat increases, the fear (and justifiably so) is that they will continue to add stat increases.
They said yesterday that they intend to do this.
Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.
-From Is it Fun?
This is a very clear declaration of their intent to stick with the original philosophy they had in GW1.
I’m sure there’s a method of parsing this which doesn’t contradict what they’re currently doing. They may not have ever shut the door on a gear treadmill entirely. There may not be a smoking gun where a developer explicitly said, “We will never release gear which is statistically superior to Exotic gear for any reason, ever.”
None of that matters. The message they sent was loud and clear. It was repeated. It was reinforced by precedent. It was intentional.
They intentionally gave me the impression that there would not be continuous gear inflation. That impression is incorrect.
And now we’re being reassured with this “We never said we wouldn’t do this!” tripe. Any time someone tells you something like, “it’s not technically lying”, you’re being lied to.