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How does death work in the lore? :RE

in Lore

Posted by: Joan of Arc.1542

Joan of Arc.1542

So just found out there was a LORE forums, so will copy and paste my post here as well as the link, as I persist my journey whilst actively seeking answers to ^.

“How does Death fit into THIS game’s Lore? As there are too many loopholes from what my research tells me. I try to place the lore of GW1 and GW2 together trying to figure out.
Aside from the mechanical stand point. we know Grenth is the god of darkness, ice, and death. But due to the absence of the Six Gods, resurrection and returning from death are unexplained effects – no one can truly die? or should be permanently dead? or even yet, resurrection from death into the form of undeath like the Orrians?
The devs saying ‘deaths’ is actually a ‘downed’ state resulting in ‘defeated’ which allows a more ‘flexible’ choice of formatting plot (such as ‘you cannot revive someone anymore if they’re dead, namely NPCs) ~ BUT THAT DOES NOT EXPLAIN the “/deaths” macro/control/input which shows your death count upon ‘defeated’.
Another matter is ~ death and resurrecting to a waypoint. How does that work? We know that waypoints are created by the Asura by ‘chance’ across the Ley Lines which flow from the Magic of the Dragons but they do not explain or leave any hints on how that works.
Although I tried to summarise the plethora of research over the net I’ve covered from the top of my head, I surely may have missed some stuff. The /deaths, deaths and ‘resurrection’ and of resurrection does not fit into the world, or doesn’t make sense to me. Should anyone provide key insight into this matter would be awesome (and not say “it’s a game mechanics thing”)
A good game has ‘ok’ mechanics and lore. A great game has a harmonised lore and mechanics that revolve around each other.”

link to original post: https://forum-en.gw2archive.eu/forum/game/gw2/How-does-death-work-in-the-lore/first#post5570361

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Joan of Arc.1542

Joan of Arc.1542

Tyrian lore doesn’t address player immortality. I wish it did, I love game play and lore resonance. We are left wondering what it is that makes our characters special and it does matter. Why do we continue and other NPC heroes die? Why do NPC deaths result in NPC ghosts?

The devs explanation isn’t terrible if we do weird things with time similar to how single player RPGs handle player death without engaging immortality hax. Essentially when you die you revert back to a saved location, essentially reverting back to an earlier time. In GW2s case you would revert back to the last time you were at a WP. Until then you are defeated.

My personal PC immortality theory/rp: we are rejected or can not enter the mists or where ever ghosts/souls normally go.

I wouldn’t put too much emphasis on /deaths, the devs could simply rename it /defeats.

Could be only me, the /deaths count keep me up at night (as we speak). And the difference if they changed to /defeats without a doubt, will heavily change (i think) the rp community (moreover the solo rp’ers). The back-in-time savepoint (a good example is Bioshock <3 series) is a sound way of saying it, but to me, the /deaths conflict with it heavily.

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Joan of Arc.1542

Joan of Arc.1542

I prefer to think of it a little like The Secret World. When you WP after death, it is as if your anima has left your body and gone back to a place where it can gather itself up and reform. Leyline hubs (World Roots in TSW) are as good as any a mechanic to reanimate.

As alluring the idea is, I wish to stick with the current world of GW2’s lore.

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Joan of Arc.1542

Joan of Arc.1542

I am curious why it is necessary to believe your character actually died… you are basically reloading from a very lenient check point system and that is all I really need to know. When you die, you end up in the Mists, the player characters don’t die.

A bit about myself – im a recent GW2 player, lore-serious and a light-RP player who seeks to actively immerse oneself into the lore of the game. Currently over the expanse of my time in GW2 350+ hours in ‘no death’ runs, because i reset due the to fact death does NOT fit into the lore of the game – yet to progess past lvl 57. And by abiding theses strict rules, it gives a more deeper meaning to my character)

How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Joan of Arc.1542

Joan of Arc.1542

How does Death fit into THIS game’s Lore? As there are too many loopholes from what my research tells me. I try to place the lore of GW1 and GW2 together trying to figure out.

Aside from the mechanical stand point. we know Grenth is the god of darkness, ice, and death. But due to the absence of the Six Gods, resurrection and returning from death are unexplained effects – no one can truly die? or should be permanently dead? or even yet, resurrection from death into the form of undeath like the Orrians?

The devs saying ‘deaths’ is actually a ‘downed’ state resulting in ‘defeated’ which allows a more ‘flexible’ choice of formatting plot (such as ‘you cannot revive someone anymore if they’re dead, namely NPCs) ~ BUT THAT DOES NOT EXPLAIN the “/deaths” macro/control/input which shows your death count upon ‘defeated’.

Another matter is ~ death and resurrecting to a waypoint. How does that work? We know that waypoints are created by the Asura by ‘chance’ across the Ley Lines which flow from the Magic of the Dragons but they do not explain or leave any hints on how that works.

Although I tried to summarise the plethora of research over the net I’ve covered from the top of my head, I surely may have missed some stuff. The /deaths, deaths and ‘resurrection’ and of resurrection does not fit into the world, or doesn’t make sense to me. Should anyone provide key insight into this matter would be awesome (and not say “it’s a game mechanics thing”)

A good game has ‘ok’ mechanics and lore. A great game has a harmonised lore and mechanics that revolve around each other.

Player Death & how it fits into the lore?

in Players Helping Players

Posted by: Joan of Arc.1542

Joan of Arc.1542

I apologize for my badly constructed post. But what I’m practically trying to ask is: How does Death fit into THIS game’s Lore? As there are too many loopholes from what my research tells me. I try to place the lore of GW1 and GW2 together trying to figure out,

Player Death & how it fits into the lore?

in Players Helping Players

Posted by: Joan of Arc.1542

Joan of Arc.1542

(a bit about myself – im a recent GW2 player and a lore-serious-guy ~cannot find the word~ and a light-RP player who seeks to actively immerse oneself into the lore of the game. Currently over the expanse of my time in GW2 350+ hours in ‘no death’ runs, because i reset due the to fact death does NOT fit into the lore of the game)

So, i’ve done my research far and wide for multiple WEEKS and cannot find much about it. And here me asking your folks hopefully, to end my miserably stalwart journey in GW2 (yet to play past lvl 57) . I know the god Grenth is responsible for dead and allowing ressurection, but due the the leave of the Gods’ the effects are not evident and shouldn’t be so players can revive if we go along with NPC deaths. Evenso, from devs saying ‘deaths’ is actually a ‘downed’ state resulting in ‘defeated’ which allows a more flexible lazy choice of formatting easy plot lines w/o imo much depth (so far in my journey) ~ BUT THAT DOES NOT EXPLAIN the “/deaths” macro/control/input which shows your death count upon ‘defeated’! And given light signs and ‘speculation’ that the prev. God of death _ – people can ‘ressurect’ back to life w/o the form of undead , would be hunted down by his reapers due the His strict policy of death and mortality. Of course there are the ‘ascended’ forms which include the magics of ‘blessings’ of ghost form which the gods lay upon, which may arguably be stored in King _’ sword that caused the great foe fire, but that’s another matter. (sorry it’s blooding god-knows how much in the morning consecutively of my lore searching ~ if my sentences are not constructed well) And another matter is ~ death and resurrecting to a waypoint, which i never use unless im teleporting back to a place, getting sad and resetting myself for another retry. How does that work? We know that waypoints are created by the Asura by ‘chance’ across the Ley Lines which flow from the Magic of the Dragons. We know that all life and souls and etc come from the Mists, ~ but it is a primarily a domain of the Humans where champion spirits reside and normals ..not really there and that Super famous smart scholar dude discovered a way / portal to that place, got killed. And we can enter and do pvp stuffs (rifts between dimensions and time) ~ BUT BUT BUT, doesn’t relate to how our death, transport to there (oh yea, and those of who DONE HEROIC DEEDS, which is fallible as there are NPCs who have done so and does not seem to have appeared there) and to the way points. But the point of /deaths, deaths and ‘resurrection’ and ALLOWED (lorewise) of resurrection does not fit in! I demand a dev-support answer of this! (due to my lack of sleep, please feel free to say i left out some parts)

god my face full of bags i need to sleep.

(edited by Joan of Arc.1542)