Showing Posts For JohnnyMadhouse.3724:

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

I leveled a character with the new system just to see how it felt and I really, really didn’t like it. Some were fun and felt appropriate (Provernic Crypt) but many just felt kind of grindy. I like 100%ing zones and do so regularly, but it was a slog doing it for traits. Killing bosses for traits also felt super clunky, because if the boss isn’t up you need to wait around for sometimes quite extended periods of time, particularly when bosses come at the end of long event chains that can fail (like the imp lord quest chain in the southern part of Lornar’s Pass that starts at the lake fetching dwarven artifacts).
The wvw traits were even more awful, as hunting them down requires being in the right place at the right time and often as the right color in wvw. And the Overgrown Grub may as well just be a no-go. Maguuma used to do it ironically, but even Maguuma got tired of grub stomping.
Honestly, in the end it all came down to a simple time-benefit analysis. I could spend half an hour in Lornar’s Pass bringing an event chain to completion (with at least one step that can fail) or I can run a ten minute dungeon and make more than enough money to buy the trait outright. It’s faster, gives more return, and is far less frustrating due to a greater control over circumstances. The few traits with mini-dungeons or hidden chests attached to them were great because they didn’t rely on being in the right place in the right time. The rest? Not so much.

Please make trait acquisition more straightforward by attaching traits to controllable circumstances. That would go a long way to making this system less of a roadblock while still encouraging exploration. Add named veteran mobs around chests if you have to to satisfy the combat requirement, but please, no mobs tied to events that respawn rarely.

I can't buy/unlock gates of maguuma story

in Bugs: Game, Forum, Website

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

Chiming in to say that, yeah, it worked! I found it by accident while salvaging a backlog of items from the TP, and thought that support had rectified my situation personally or something. Happy that it all worked out just fine without any assistance!

Season 2 Locked

in Bugs: Game, Forum, Website

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

I too am having this problem. I also didn’t get my season 2 wvw reward chest until the patch for that, so it’s kind of amusing. I hope I can play the LS soon!

7/26 - SBI / CD / EB

in Match-ups

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

SBI is so boring. I was running around naked playing Alec F and they insisted on attacking me 20 minutes before reset.

Welcome to the world of Golems

in WvW

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

Would one possible fix be that golems could no longer use mesmer gates? This would keep them in the field longer where they can be struck at (still dangerous, especially against omegas) and lend defensive golems a purpose in sallying forth. It would still be possible to do precise golem strikes by distracting your opponents (though very difficult with scouts) and golems would still be a huge tactical advantage in fights, but they would serve a more limited role as opposed to being the current go to for every purpose.

6/28 FA/DB/CD

in Match-ups

Posted by: JohnnyMadhouse.3724

JohnnyMadhouse.3724

FA borderlands is pretty great right now, massive FA and DB forces have been at it in the garrison for about an hour with a small plucky band of CD players picking off stragglers and holding a couple towers.