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I play this game for WvW not sPvP

in WvW

Posted by: Joni.6830

Joni.6830

Or in daoc when it was a thing to have everyone use aoe buffs during a relic raid to crash the server, yeah no skill lag but if you flooded the server with to much to process it just crashed.

not to justify skill lag, its infuriating and I want it to go away, but lets not use old games that also had issues as a bench mark. I want it to be better then what we had and right now its not, its just different.

But don’t you see what I mean? I’m aware DaoC, as a 2001 game, had lag issues. But skill lag is worse than just normal lag issues. It’s not just higher latency or anything. It means being completely unable to do anything.

DaoC did not have this systemic issue where every 20v20 fight would result in skill lag. Guild Wars 2 DOES have this issue. Do you know what I mean?

I play this game for WvW not sPvP

in WvW

Posted by: Joni.6830

Joni.6830

But we weren’t talking about culling and load lag. Both of that exists (existed) in GW2. Well now you have a slider. That’s all acceptable to me.

We were talking about SKILL lag. Lag that makes you completely unable to play your character at all. That did not happen in DaoC and WAR like it does in GW2.

GW2 lag is systemic. You can be in a large fight and not be able to do anything. Then 2 minutes later you’re outside and suddenly your abilities work normally again.

That’s not just normal lag or latency. That means the servers are just completely unable to ever process large fights. No matter the circumstances.

I play this game for WvW not sPvP

in WvW

Posted by: Joni.6830

Joni.6830

The servers are likely top end already.

They did once lower the caps to try reduce lag, the result was queues and a lot of player complaining – people weren’t willing to move just because of queue’s. They put the cap back up, and players (different or same doesn’t matter) complain about lag.

It’s the same in every game, there is lag when there is big fights, and yet in every game there is zergs – whether the game benefits them or not (the key reason is safety in numbers, only way to remove that is direct PUNISHMENT of zergs but that would just create other problems). Players need to understand you cannot have mass-scale pvp without mass-scale lag, or at least not with mass-scale AoE involved.

You think servers are unable to get upgraded again because they are already top end? Do you think all MMORPG infrastructure is just “put some servers up – done”? The company has to DEVELOP the relevant infrastructure solutions to support their game!

Did you play Daoc or Warhammer? Daoc was in bloody 2001. 2001. This was when consumer CPUs were below 1GHz. Daoc did NOT have skill lag like Guild Wars 2 WvW has.

There was general normal lag in Daoc obviously, remember 2001 where internet connection speeds were a fraction of today’s. But there was not systematic skill lag that made playing your character impossible in large fights. Neither did Warhammer suffer from this systemic lag issue.

Please don’t tell me Arena.net is doing everything they can. They are not. Skill lag is solvable because other companies were able to have such large scale WvW (RvRvR) over 10 years ago.

GW2 fights may be more taxing on servers than DaoC fights, but please don’t tell me 12 years of hardware/software evolution aren’t enough to support dodging. That’s laughable.

Utterly unplayable skill lag in WvW

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Posted by: Joni.6830

Joni.6830

It will ALWAYS be an issue, even with subscription based games. Look at EVE online for example. They had to be ‘lagged’ out on purpose for the severs to cope.

I’m on SOS. I play wvw nearly everyday. I only get skill lagg very rarely. Even zerg v zerg in a keep doesn’t cause it.

I’m sorry but WvW is the main “endgame” component of Guild Wars 2. It is THE specially advertised GW2 game mode. And it is unplayable like this. It literally destroys the game mode on servers that aren’t dead.

Arena.net needs to recognise there is only one solution to this. And that is massive relocation of infrastructure resources to WvW. Especially Eternal Battlegrounds.

You can fault Blizzard for many things, but one thing they always did was facilitate optimal gaming experience by immediately addressing lag issues. Remember when WoW started and it was basically unplayable because the server infrastructure was far, far too little? Well, they made massive server investments and fixed it immediately.

I know WvW is very taxing on servers and so on. But this is your core game mode here. And it’s currently unplayable in the evenings. At least on EU.

Develop some kind of dynamic system where a “team” of very powerful servers can help servers that are at breaking point and stop the CPU bottleneck.

I play this game for WvW not sPvP

in WvW

Posted by: Joni.6830

Joni.6830

T1 has no one but themselves to blame for the skill lag there

T1 has themselves to blame? Are you kittening kidding me? WvW favours big blobs.

It’s GAME DESIGN. If it weren’t more powerful people wouldn’t do it.

Utterly unplayable skill lag in WvW

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Posted by: Joni.6830

Joni.6830

I am going to come back to Guild Wars 2 every once in a while to check if WvW is playable or if skill lag remains.

Until the point where I uninstall the game.

The lag is back - WvW

in Bugs: Game, Forum, Website

Posted by: Joni.6830

Joni.6830

High lag in WvW on Piken Square. Always in open fights. But not even giant ones. In normal WvW fights I’m waiting 10-20 seconds for my healing ability.