(edited by Jorec.3716)
Showing Posts For Jorec.3716:
Why does Anet want us to keep using faceroll shatter builds… any attempt at deviating to something more fun gets nerfed. The nerf to PU is far too much.
You finally get around to fixing the trait for pistol bleeding and then nerf it before it even gets a chance to be tested… at least when you nerfed torment you gave it a day of testing before you did so.
Too many people crying because they get beat by a mesmer… what they do not realise is that mesmer skills are notorious for failing and half them don’t even do what they are supposed to do and half the traits don’t do what they are supposed to do either.
There was nothing wrong with stealth because half the time it didn’t work as it was supposed to. Veil now is a complete waste of time… they nerfed the time before and then with the PU nerf you cloak and uncloak in a second because it was never working in the first place. If you use the torch cloak and come out of it next to some ambient wildlife then you go into cool down… if a ranger is shooting at you as you cloak then you automatically come back out of cloak and back into cool down if you have any sort of reflection skill equipped.
As for conditions there are only 2 that are effective… confusion and torment… torment was nerfed so it is nowhere near as effective as before. Leaving confusion as the only real condition that does any sort of major damage… if you can’t clear two conditions then you have no right to be complaining on here about your own lack of skill.
Mesmers are the slowest runners… half the skills don’t work… things like arcane thievery takes so long to cast that it should come with a 6m cast time warning. Blink feels like it is completely random of whether it is going to work or not. Power builds were never very powerful to begin with but were nerfed all the same a while back… you can hit a warrior with full berz on a power build and do zero damage.
PU condi builds that do not rely on shatter take ages to finish a fight with but at least they were fun and well balanced but now they don’t work because of the PU nerf. Heaven forbid if you try to do something other than shatter.
A mesmer is slow, has no real power worth talking about against heavy armor classes, has less stealth than a thief, has less condition damage than a necro, and has notorious skill failure. There are times when I can fight a warrior, ranger, or ele and half my skills do not even work against them… while the other half work when they feel like it.
AND If you are still complaining about being beat by a mesmer then just remember that the easiest way to kill a mesmer is to target the real one and stop them moving. It is not that difficult.
I’m not exactly on board with the QQ train as it’s pretty much wrecked two classes I very much enjoy but you make it seem like Mesmers are hard to play. There is a reason why there was a sudden upsurge of condition mesmers and it’s not because they are hard to play with broken skills. Their ability to apply confusion en masse, combined with the stupid way condition removal works means that sometimes a player who is doing the correct thing/built well (cleanses) can still be punished and downed. That is annoying as all get out and rightly so because if you can’t do the right thing in a situation and deal with it then… how do you beat it? If it was up to me, I’d leave Mesmers as they are and revamp the way conditions are dealt with but that’s neither here nor there.
To be honest, I’d be happy if they just made it so the most damaging conditions got purged first. When I use that skill, I don’t wanna be clearing the bleeding or imob first, I wanna be clearing those 11 stacks of confusion that are currently punishing me for daring to try and actually condi cleanse.
It’s not possible, transfer down to a mid range tier server and make them stronger instead of trying to hop onto a server that doesn’t need the extra body, or you could take Puck’s suggestion and report back to us.
For a second there I thought I’d finally perfected time travel because this is straight out of 2012.
Every class has some way to finish without getting knocked out of it: stealth, stab, invuln, reflects, blinds.
So what’s so special about stealth finish that makes people whine about it over the other options?
Some people apparently can’t take it if they can’t see themselves about to die because every other form of superior stomp enabling (stability, invulnerability, etc) is completely ok but stealth is cowardly and evil and mean and only for mean cowardly mean people.