Showing Posts For Joseph.6578:
I have several level 80’s and own HoT. I would like to run another crafter up. In the past, crafting experience contributed to leveling experience, and if you were not level 80 you could get around 10 levels by just running a crafter up to 500. Now, does the current post level 80 experience earned go to the leveling pool for mastery point activation?
My timid test of making 5 bronze ingots on a wannabe artificer did not show it, but I’m not sure where it went.
If it doe NOT go to mastery activation, I don’t want to use a level 80 for the crafter, since it would at least go to a raising the level of a non 80 character.
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Now, I know that the rebuttal is that Player A wants the item now and ANet is missing that sale. However if the number of sales through artificial scarcity is higher than the number of sales through constant selling then a business is going to use artificial scarcity.
or equally likely, Player A never knew the item was ever available, so doesn’t chase the return. Only those who constantly study the gem store items but have a hard time deciding to buy are affected by artificial scarcity.
Further, while it’s easy to notionalize some sort marketing benefit from artificial scarcity, there can’t be any comparative data on it. ANET has always done it that way, so there’s no baseline on just listing everything continually and letting the sales flow to compare against.
Ok Inculpatus. I guess that was a hint. ^^
Here’s the site to set an alarm for returning items. It’s not a schedule and it won’t tell you about new items but you can get a notice for a returned item you’re waiting on.
(Copy and paste)
http://gw2timer.com/?page=Account§ion=Gem
Speaking of returning items, is there any logic for this practice? Is there any general merchandise vendor who keeps any of their inventory off the market? Seems like a great way to lose sales.
I wonder why Amazon doesn’t do it………