Showing Posts For Josh Jelin.5807:
My goal is not to make it easier to get to level 80. I just want to feel rewarded for playing the game the way I want to play it, which involves exploring content regardless of what level I’m supposed to be when I’m there.
I really like exploring in GW2, but I frequently find that when I find an area that looks cool the rewards for exploring it are tiny compared to the rewards for exploring the “appropriate” area. It feels like the game is punishing me for not exploring it the “right” way. I’d feel much better about exploring low-level areas if my experience rewards were close to the rewards I’d be getting in high level areas.
Additionally, I find that when I travel to a low-level area, the enemies are extremely easy to defeat. I rarely need to do much besides auto-attack. The low-level content could remain a lot more relevant if I were scaled down another two levels. This has the added bonus of making me earn the aforementioned XP boost.
I think scaling experience makes sense and scaling loot does not. It would be a little strange if a level 80 is finding epic swords in Ascalon next to a level 3 finding copper swords. However, if both the level 80 and the level 3 both fight a hard-fought battle to win an event, shouldn’t both of them feel they had a meaningful experience? Experience points (such an apt name!) are a great way to reward this.