Showing Posts For Josueh.4028:
bring people together, it feels to much like a solo console game.
in Suggestions
Posted by: Josueh.4028
You made me think of something else Andrea. I don’t walk up to a quest area now and automatically resent others farming the mobs/items because I don’t have to worry about getting what I need. I can go to any area and know that I don’t have to bicker or fight my way to completing the quest and be happier to see others.
While I am not sold on a zone tracker I too agree that there should be some way to check progression on a map without actually spending the silver on getting there.
What would you think of the map progression tracking changing according to what zone your looking at? If I’m zoomed into Queensdale it should show me my progression there, not Lion’s Arch (assuming that’s where I physically am).
bring people together, it feels to much like a solo console game.
in Suggestions
Posted by: Josueh.4028
And like Robin said, friendship is it’s own reward and if you’re not actively seeking that then of course you’ll never find it. This is your own doing, not the doing of the game.
bring people together, it feels to much like a solo console game.
in Suggestions
Posted by: Josueh.4028
The fact that you cannot see the problems with your own arguements suggests that the community as a whole is better off seeing you go.
The last game I played were social settings where forced was FFXI. You couldn’t even quest to level cap in that game like you can in the MMOs since. Everything took a group to accomplish… everything. You met new people and formed bonds that held up with time. What was the problem with that? I couldn’t go out on any given day and just do something for myself. And the game becomes a chat box with graphics if you can’t solo anything.
In comes WoW (for me anyway). I can solo my way to level cap, I can join in group events if I want, and I can be social if I want or non-social. My choices broadened.
Now to GW2, it has the exact same things as WoW does. If I choose to never join a dungeon I will never meet those people. If I choose to not talk to that person doing DE’s nearby I will never get to know them. If I choose to not look for a guild, I will never have that aspect of social life. I have the choice though.
You’re suggestion merely interepts to “I choose not to have a social in game experience.” Why? I’ve made new friends a plenty just wandering around doing DE’s. People I have noticed play with the same skill I do and want to get to know. Dungeons themselves have introduced me to people, and some that I know I wouldn’t want to group with again. I actively looked for a guild that fit my needs and found what I was looking for. We group together whenever we can and I have gotten to know them as well.
To say that “grouping” or “joining a party” will make the game more social is fallacy. Being more social and wanting a social experience does this.
I do not have to join the party of the person questing along side me to speak to them or engage in any other social behaviour.
If you can give me a concrete example how any of the changes you suggested will up social level, then I can believe you, as it stands this game is built in the same way others are, giving you the choice to be social if that suits you. If not, that works too.
Joined up after reading this and so far it’s been great. Laid back and fun people.